THE GENERAL (VOL. 13-17)
(All Except 13-4,5, 17-1= 27 Issues)
(Still need to check LETTERS sections.)
- (13-1)
- (DN-10) CALIBRATED LUFTWAFFE: The Planes of LUFTWAFFE.
- (SR-7) PANZER LEADER: Elsenborn Ridge.
- (ST-2) OCCUPATION AS THE KEY TO VICTORY: Or,
How to Win in 1776.
- (QA-3) DESIGN ANALYSIS: ALEXANDER: Kudos and Clarifications.
- (DN-3) KINGMAKER Analyzed.
- (ST-2) WINNING WITH THE UNDERDOG . . .: Use of the Tactical
Matrix.
- (VN-1) ADDING THE LUFTWAFFE: Airpower in PANZERBLITZ.
- (DN-1) SECOND THOUGHTS: A Briefing on the Changes in the New WATERLOO
rules . . .
- (QA-1) D-DAY.
- (13-2)
- (ST-4) FIGHTING SAILS: Tactics of the Age of Sail as Applied to
WOODEN SHIPS & IRON MEN.
- (VN-9) WOODEN SHIPS VS. EUROPE: Additional Scenarios
for WOODEN SHIPS & IRON MEN.
- (DN & QA-4) THE CARE AND FEEDING OF A SQUARE-RIGGER:
With Development Notes by Mick Uhl (WOODEN SHIPS & IRON MEN.
- (DN-2) DESIGN ANALYSIS: The Second Time Around (THIRD REICH).
- (SR-9) DIPLOMACY.
- (QA-1) THE RUSSIAN CAMPAIGN.
- (13-3)
- (DN-4) Furor Teutonicus (CAESER'S LEGIONS)
- (DN-4) Initial Impressions of RUSSIAN CAMPAIGN.
- (DN-1) Another Man's View of THE RUSSIAN CAMPAIGN.
- (ST-1) The Other Side of the A.V. Coin (THE RUSSIAN CAMPAIGN).
- (DN-1) JUST ONE MORE HEX . . .:Forced March Table Analysis
(1776).
- (DN & VN-4) BASIC PROBABILITY FOR WAR AT SEA:
At Sea With the Fuzzy Wuzzy Formula & WAR AT SEA in
the Med. (No Variant counters are available. However, they are listed in
the article.)
- (DN-2) DESIGN ANALYSIS: KINGMAKER Development Notes.
- (VN-3) PANZERBLITZ, 1941. (No Variant counters available. However,
scenario cards show the units needed).
- (SR-6) MIDWAY.
- (VN-3) STALINGRAD: The Finnish Front.
- (G-1) A QUESTION OF BALANCE: Victory Criteria for Selected
Games.
- (VN-1) MORE FRENCH ALTERNATIVES: Three FRANCE 1940
Scenarios.
- (QA-1) BATTLE OF THE BULGE.
- (QA-1) THE RUSSIAN CAMPAIGN.
- (13-6)
- (DN-5) STARSHIP TROOPERS: Digressive Examination.
- (VN-1) Solitare Troopers (STARSHIP TROOPERS).
- (VN-1) . . . AND NOW A WORD FROM YOUR LOCAL PLAYTESTER:
STARSHIP TROOPERS Expansion.
- (VC-2+1C) Saga of the Bug War (STARSHIP TROOPERS).
- (ST-4) The Viipuri Defense (THE RUSSIAN CAMPAIGN).
- (SR-7) PANZERBLITZ: Scenario 4 as Modified in Vol. 11-1.
- (H-3) The Ultimate Wargame.
- (DN-2) DESIGN ANALYSIS: STARSHIP TROOPERS - Game as
Literature.
- (DN-2) TIRPITZ & THE DIE-ROLLER: Or, At Sea With
the Binomial Distribution (WAR AT SEA).
- (VN-2) TOBRUK X3.
- (VN-2) PANZERBLITZ Mit Das Wetter.
- (VN-2) Two Player DIPLOMACY.
- (PBM-1) MIDWAY by Mail.
- (QA-1) STARSHIP TROOPERS.
- (14-1)
- (DN-4) THE SUMMER OF 52 B.C.: Caesar's Last Decisive
Campaign in Gaul (CAESAR-ALESIA).
- (DN-3) Alesia - The Battle (CAESAR-ALESIA).
- (ST-3) Roman Fort Deployment in CAESAR-ALESIA.
- (ST-2) MANNING THE RAMPARTS: Roman Defense in CAESAR-ALESIA.
- (ST-2) BREACHING THE RAMPARTS: Gallic Assault Strategy in
CAESAR-ALESIA.
- (DN-5) DESIGN ANALYSIS: THE RUSSIAN CAMPAIGN the
Second Time Around.
- (PBM-1) PBM LUFTWAFFE: Operation Custer by Mail on the American
Plan.
- (ST-6) RED OPTIONS: Russian Play in THIRD REICH.
- (DN-2) PROGRAMMED INSTRUCTION FOR ARAB-ISRAELI WARS: It's
Too Late Now . . . Or . . . Playtester Makes Good.
- (VN-2) Competitional AFRIKA KORPS.
- (VN-2) THE RED BALL EXPRESS: Logistics in PANZER LEADER.
- (QA-1) CAESAR-ALESIA.
- (14-2)
- (ST-4) PLAYING YOUR HAND IN KINGMAKER: "The
Play's the Thing Wherein to Catch the King."
- (DN-3) In Praise of KINGMAKER.
- (PBM-3) KINGMAKER by Mail.
- (PBM-3 + 1C) Postal KINGMAKER Mechanics.
- (VN-2) MORE KINGMAKER SURPRISES: New Event Cards for KINGMAKER.
- (VN-2) And Still More KINGMAKER Surprises.
- (SR-9) ALEXANDER.
- (DN-2) A SQUAD LEADER Preview.
- (QA-1) THIRD REICH.
- (14-3)
- (DN-7) The ARAB-ISRAELI WARS - ARMIES IN CONFLICT:
TO&E - Anatomy of a War.
- (DN-6) The ARAB-ISRAELI WARS - ARMIES IN CONFLICT:
Unit Composition Charts.
- (DN-1) The ARAB-ISRAELI WARS - ARMIES IN CONFLICT:
Morale - Key to Victory.
- (ST-4) BARBAROSSA REPULSED!: Expanding the Viipuri Defense
(THE RUSSIAN CAMPAIGN).
- (ST-4) THIRD REICH: The Early Years.
- (SR-4) STALINGRAD - Part 1.
- (VN-2) WAR AT SEA & The French Navy.
- (VN-1) 1941 PANZERBLITZ.
- (ST-2) ARAB TANK TACTICS IN ARAB-ISRAELI WARS:
Or Methods of Maneuvering Might Masses of Mobile Metal.
- (QA-1) ARAB-ISRAELI WARS.
- (14-4)
- (DN-8) VICTORY IN THE PACIFIC: Nuts, Bolts, Philosophy,
and Design.
- (VN-4) VICTORY AT SEA.
- (ST-7) BRP Warfare in THIRD REICH.
- (VN-3) UNEXPECTED MANEUVERS: Pilot's Supplement to RICHTHOFEN'S
WAR.
- (SR-5) STALINGRAD - Part 2.
- (PBM-3) POSTAL JUTLAND: JUTLAND - The Postal Team
Game.
- (ST-1) Patience in 1776.
- (QA-1) THIRD REICH.
- (QA-1) VICTORY IN THE PACIFIC.
- (14-5)
- (DN-4) SQUAD LEADER HISTORICAL COMMENTARY: The Evolution
of Small Unit Tactics.
- (DN-8) SQUAD LEADER FIRST IMPRESSIONS: An Introduction
to Squad Leader.
- (DN-3) GAME DESIGN - ART OR SCIENCE: An Evolution of
the SQUAD LEADER Game Design.
- (VN-4) THE FRENCH ARE IN!: Design-Your-Own Scenarios
for WOODEN SHIPS & IRON MEN.
- (ST-3) THE FINAL LINE: The Third Installment of the Jarvinen
RUSSIAN CAMPAIGN Series.
- (G-3) PASSING IN REVIEW: A Candid Guide to Avalon Hill wargames.
- (ST-2) AWAY FROM THE COMBINED FLEET: New Concepts
and Tactics for MIDWAY.
- (ST-3) Of Bugs, Beams, and Breaches (STARSHIP TROOPERS).
- (ST-2) The Early Years reexamind (THIRD REICH).
- (QA-1) SQUAD LEADER.
- (14-6)
- (DN & VN-10 +2C) D-DAY: The Evolution of a Game.
- (SR-11) VICTORY IN THE PACIFIC.
- (VN-2) ABSTRACT PANZER LEADER: Applying Tom Oleson's
"Panzerblitz Situation 13" to PANZER LEADER.
- (VN-3) THE INITIAL INVASIONS: More Scenarios for CAESAR'S LEGIONS.
- (VN-1) Operation Crusader (TOBRUK).
- (QA-1) SQUAD LEADER.
- (QA-1) STARSHIP TROOPERS.
- (QA-1) TOBRUK.
- (15-1)
- (DN-4) Advanced GETTYSBURG.
- (DN-4) DESIGN ANALYSIS: GETTYSBURG.
- (VN-2) Scenario GETTYSBURG.
- (DN-5) Contending Armies (GETTYSBURG).
- (G-2) INTERVIEW: John Edwards.
- (SR-7) SQUAD LEADER: The Guards Counterattack.
- (VN-4) Mission Scenarios (STARSHIP TROOPERS).
- (ST-3) The Road to Berlin (THE RUSSIAN CAMPAIGN).
- (QA-1) AIR ASSAULT ON CRETE/MALTA.
- (QA-1) THIRD REICH.
- (15-2)
- VN-13) PANZER LEADER, 1940. (Counters not available, but
there are pictures of them. Scenario cards for new scenarios also not available.)
- (VN-4) STALINGRAD - Revisited and Revised.
- (G-2) INTERVIEW: Andrew McNeil.
- (QA-3) Correct THIRD REICH.
- (DN-3) DESIGN ANALYSIS: The Redesign of D-DAY.
- (ST-3) STRATEGY FOR THE FOURTH MAN: A RAIL BARON
Clinic.
- (ST-1) Air Power in the Pacific (VICTORY IN THE PACIFIC).
- (QA-1) SQUAD LEADER.
- (QA-1) THIRD REICH.
- (15-3)
- (ST-6) AIR ASSAULT ON CRETE: Creating a Paratrooper's
Hell . . . And Jumping Into It.
- (DN-6) INVASION MALTA: An Operational Analysis of
What Might Have Been.
- (DN-5) DESIGN ANALYSIS: CRETE - Design Problems and Solutions.
- (VN-3) Scenarios for CRETE And MALTA.
- (VN-3) Tournament (Strategic) Level RUSSIAN CAMPAIGN.
- (VN-3) Another Look at THIRD REICH.
- (VN-1) SQUAD LEADER Simultaneous Movement.
- (VN-1) WAR AT SEA And the Russian Navy.
- (QA-1) THIRD REICH.
- (15-4)
- (VN-7) Strategic SUBMARINE.
- (VN-5) More SUBMARINE Scenarios.
- (VN-3) PANZERBLITZ Situation "X."
- (ST-2) EARLY YEARS: Rebuttal (THIRD REICH).
- (DN-1) In Defense of Linear Tactics (WOODEN SHIPS AND IRON MEN).
- (PBM-1) SQUAD LEADER Play-By-Mail.
- (VN-3) EAST OF WATERLOO: A Wavre Scenario.
- (SR-8) CAESAR'S LEGIONS, Scenario 3.
- (QA-1) SUBMARINE.
- (15-5)
- (VC-5 + 1C) PACIFIC THEATRE VIA MIDWAY: Coral
Sea, Eastern Solomons, and Santa cruz Variants.
- (VN-6) WOODEN SHIPS & IRON MEN OF THE BALTIC:
The Russo-Swedish War of 1788-1790.
- (ST-2) Another AFRIKA KORPS Gambit.
- (G-1) THE ASYLUM, NO. 1: Waiting by the Window.
- (VN-1) ORIGINS (OF WWII) of THIRD REICH.
- (ST-4) FORTRESS EUROPE REVISTED: New Tactics For a Not-So-Old
Game (D-DAY).
- (VN-4) TOURNAMENT LEVEL WAR AT SEA: WAR AT SEA
as a Simulation.
- (VN-1) STARSHIP TROOPERS EXPANSION: Scenario 8: Search
& Destroy.
- (VN-2) TRUE LINE OF SIGHT: Height (SQUAD LEADER).
- (ST-2) Forts in CAESAR: ALESIA.
- (VN-2) FEUDAL: A New Approach.
- (QA-1) SUBMARINE.
- (QA-1) ARAB-ISRAELI WARS.
- (QA-1) THIRD REICH.
- (15-6)
- (DN-8) FIRST IMPRESSIONS: An Introduction to Squad Leader Plus
One (CROSS OF IRON).
- (DN-2) DESIGN ANALYSIS: Footnotes - CROSS OF IRON.
- (DN-14) COUNTING DOWN THE SCENARIOS: An Introduction
to Squad Leader Plus One, Part Two (CROSS OF IRON).
- (H-1) THE ASYLUM, NO. 2: The Picnic.
- (DN-2) Realistic Victory at Sea (WAR AT SEA & VICTORY IN THE PACIFIC).
- (ST-1) SITUATION S-7, EL AL: And What the Israelis Can Do About
It (ARAB-ISRAELI WARS).
- (VN-1) SCENARIO 4 1/2 - SKINNY CIVIL WAR: Another STARSHIP TROOPERS
Scenario.
- (DN-1) Further Considerations For PANZER LEADER, 1940.
- (QA-1) BISMARK.
- (QA-1) CROSS OF IRON.
- (16-1)
- (VN-4) HITTING THE BEACHES AGAIN: Five New ANZIO Scenarios.
- (ST-6) ANALYZING THE GUSTAV LINE: Strategy and
Tactics in the New ANZIO "Gustav Line" Scenario.
- (DN-2) DESIGN ANALYSIS: ANZIO Designer's Notes.
- (ST-6) British Victory in THIRD REICH.
- (ST-3) THE AGGRESSIVE TIGHTROPE: French Strategy in NAPOLEON.
- (SR-5) PANZERBLITZ, Scenario 10 - Part 1.
- (ST-2) The 1776 Thesis.
- (ST-2) A FIGHT TO THE FINNISH: Diplomatic Strategy in
the Far North (DIPLOMACY).
- (H-1) THE ASYLUM, NO. 3: Kamikazee.
- (QA-1) CROSS OF IRON.
- (16-2)
- (DN-5) BISMARK: A Child of the Sixties Grows Up.
- (VN-5) Search for the Graf Spee (BISMARK).
- (DN-3) Prelude to Conflict (BISMARK).
- (DN-2) DESIGN ANALYSIS: BISMARK Designer's Notes.
- (SR-5) PANZERBLITZ, Scenario 10 - Part 2.
- (ST-2) K.O. IN ROUND 5 . . .: Or Give Up the Home Base? Neber,
Never, Never! (AFRIKA KORPS).
- (ST-2) THE INCOMING TIDE: Part II of the 1776 Thesis.
- (ST-6) FIRE AS YOUR GUNS BEAR: Bold and Resourceful
Maneuver in Fleet Actions Under Sail (WOODEN SHIPS AND IRON MEN).
- (H-1) THE ASYLUM, NO. 4: Battle of the Bones.
- (QA-1) BISMARK.
- (QA-1) THIRD REICH.
- (16-3)
- (DN-9) PANZER LEADER: An Overview.
- (DN-5) THE SHIPS OF WAR AT SEA: A Look
Behind the Name on the Counters.
- (H-1) THE ASYLUM: Der Fuhrer.
- (VN-2) TANKS, FOR THE MEMORIES: The Scenarios, With Notes,
for the Origins II TOBRUK Tournament.
- (G-1) Sneak Attacks.
- (SR-7) CROSS OF IRON Scenario 102.
- (ST-2) AMERICAN STRATEGY IN THE 1776 CAMPAIGN:
Part III of the 1776 Thesis.
- (G-2) Panzer Dreamer.
- (VN-2) Advanced Level MIDWAY.
- (QA-1) D-DAY '77.
- (QA-1) THE RUSSIAN CAMPAIGN.
- (QA-1) SQUAD LEADER.
- (16-4)
- (DN-8) The Magical Mystery Tour (MAGIC REALM).
- (VN-4) Additional Rules Systems for MAGIC REALM.
- (QA-2) DESIGN ANALYSIS: MAGIC REALM Errata & Additions.
- (DN-4) East Front Asides (CROSS OF IRON).
- (QA-4) Insert - MAGIC REALM: Questions & Answers.
- (ST-4) THIRD REICH WITH FINESS: Diplomacy in Multi-player
THIRD REICH.
- (SR-10) THE RUSSIAN CAMPAIGN.
- (H-2) THE ASYLUM: Moratorium.
- (16-5)
- (ST-14) Tactical Alternatives in 1941 (THE RUSSIAN CAMPAIGN).
- (VN-5) U.505, Odyssey of a SUBMARINE.
- (ST-5) Blood & Guts STARSHIP TROOPERS.
- (ST-3) MONTGOMERY AT SEA: Or How to Play the Allies in WAR AT SEA.
- (DN-3) MORE BANGS PER BUCK: Unit Effectiveness Ratings
for PANZERBLITZ and PANZER LEADER.
- (VN-2) RAIL BARON: The Short Game and the Two-Man Game.
- (G-1) DESIGN ANALYSIS: A Method for Resolving Fractional Odds.
- (ST-2) A PRIMER ON FRENCH STRATEGY: Elements of
French Strategy in NAPOLEON.
- (H-2) BLITZKRIEG Propaganda.
- (G-3) STAFF BRIEFING: An Interview with Richard Hamblen.
- (QA-1) CRESCENDO OF DOOM.
- (16-6)
- (DN-15) The Essence of DUNE.
- (VN-3) 1914 DIPLOMACY: A More Historical Variant for DIPLOMACY.
- (H-1) THE ASYLUM, NO. 7: Inside the Hill.
- (VN-2) THE HUNT: A Scenario for OUTDOOR SURVIVAL.
- (VN-7) FOUR-PLAYER DIADEM SCENARIO: ANZIO Basic
Scenario.
- (DN-2) TWO IS BETTER THAN ONE: Probability Tables
For Two Successive Attacks in PANZERBLITZ.
- (G-5) RULES OF CONDUCT: Official Avalon Hill Rules for AREA
Play.
- (SR-10) ANZIO Diadem Four-Player Variant.
- (DN-2) DESIGN ANALYSIS: ANZIO Designer's Notes for Diadem.
- (17-1) To be catalogued . . .
- (17-2)
- (DN-15) FIRST IMPRESSIONS: An Introduction to Squad Leader Plus
TWO CRESCENDO OF DOOM.
- (H-1) THE ASYLUM, NO. 9: Babygamer.
- (VN-2) CROSSING THE SAMBRE: WATERLOO From the
Beginning.
- (G-2) STAFF BRIEFING: An Interview With Frank Davis.
- (DN-3) DESIGN ANALYSIS: CRESCENDO OF DOOM - A
Game System in Evolution.
- (SR-11) VICTORY IN THE PACIFIC.
- (QA-1) CRESCENDO OF DOOM.
- (17-3)
- (ST-9) AFRIKA KORPS Theory.
- (H-2) THE ASYLUM, NO. 10: The Replay.
- (ST-7) ROME WASNT BUILT IN A DAY: Italian
Play in THIRD REICH.
- (DN-5) THE PERCENTAGE OF DOOM: CRESCENDO OF DOOM
Scenario Evaluations.
- (DN-2) THE VIEW FROM THE COCKPIT: A Preview of
the AIR FORCE/DAUNTLESS Game System.
- (VN-3) DIVIDING PRESSURE ZONES: A Weather Variant for RUSSIAN CAMPAIGN.
- (DN-2) DESIGN ANALYSIS: AIR FORCE II - The Story
Behind the Avalon Hill Revision of AIR FORCE.
- (VN-4) AIR POWER IN VICTORY IN THE PACIFIC:
Variant Units and Rules.
- (SR-9) CROSS OF IRON: The Niscemi-Biscari Highway.
- (QA-1) WIZARD'S QUEST.
- (QA-1) WAR & PEACE.
- (QA-1) CRESCENDO OF DOOM.
- (17-4)
- (ST-12) THE VON STAUFFENBERG PLAN: German Strategy in
FORTRESS EUROPA.
- (PBM-3) FLYING CAP: Playing FORTRESS EUROPA by Mail.
- (QA-2) FORTRESS EUROPA Errata and Clarifications.
- (VN-3) Optional Rules for FORTRESS EUROPA.
- (VN-1) DIRTY WEATHER CRUISING: Weather Rules for AH's MIDWAY.
- (SR-7) CROSS OF IRON: The Niscemi-Biscari Highway.
- (H-2) THE ASYLUM, NO. 11: Dum Da Dum Dum.
- (ST-7) TKO in Three (VICTORY IN THE PACIFIC).
- (VC-3+1C) The Tory and Indian War (1776).
- (DN-3) The Wizard's Best (WIZARD'S QUEST).
- (VN-1) Bug Forts and Terran Tanks (STARSHIP TROOPERS).
- (ST-2) THE BATTLE OF BRUSSELS: Allied Strategy in NAPOLEON.
- (QA-1) MIDWAY.
- (17-5)
- (ST-5) FLIPPING OUT: Analyzing the Winning Edge in CIRCUS MAXIMUS.
- (VN-4) ADVANCED RICHTHOFEN'S WAR: Combining Si-Move, Maneuvers
and Excitement to Improve RICHTHOFEN'S WAR.
- (VN-4) AN ALTERNATE MOVEMENT SYSTEM: A Pseudo-Simultaneous
Movement System for SQUAD LEADER.
- (DN-2) ONCE MORE, INTO THE RUBLE - OF STALINGRAD!:
"A Revisionist's Reply to Unjust Criticism."
- (DN-4) THE EVOLUTION OF STRATEGY: A Still Evolving Analysis
of PANZER LEADER Scenarios.
- (ST-3) WOULD YOU BELIEVE A WEEK?: A Veteran Limey
Takes Issue With "Rome Wasn't Burn't in a Day" THIRD REICH.
- (G-2) JUST ONE MORE CHANCE: A Haunted Developer Reassesses
His Own Games DON GREENWOOD.
- (ST-4) THE CROWNING ACCOMPLISHMENT: Advanced Strategy
in KINGMAKER.
- (SR-11) THIRD REICH - Part I.
- (G-2) STAFF BRIEFING: An Interview With Tom Shaw.
- (DN-2) MY SON, THE BERSERKER: An Inside Tour of the MAGIC REALM.
- (H-1) THE ASYLUM, NO. 12: Inside the Hill, Part II.
- (QA-1) CIRCUS MAXIMUS.
- (QA-1) OBJECTIVE ATLANTA.
- (17-6)
- (ST-10) THE RUSSIAN VIEW: An Exhaustive Analysis of the Defense
in STALINGRAD.
- (VN-4) HOISTING THE JOLLY ROGER: Pirates in WOODEN SHIPS & IRON MEN.
- (DN-3) WAR AT SEA '81: In Defense of Historical Verity
OR Pooh on You, Too.
- (H-2) GETTING THE LEAD OUT OR CRESCENDO OF IRONY:
A Humorous Look at the Men Behind the Counters.
- (SR-7) THIRD REICH - Part II.
- (ST-3) SQUAD LEADER CLINIC: The Advance Phase.
- (QA-2) DESIGN ANALYSIS: THE LONGEST DAY - Clarifications
and Addenda.
- (ST-3) A VIEW FROM THE OTHER SIDE: The Perfect
Riposte to the Perfect Plan (CAESAR'S LEGIONS).
- (G-2) STAFF BRIEFING: An Interview With Kevin Zucker.
- (ST-2) THE MANIACAL APPROACH: Countering the TKO VICTORY IN THE PACIFIC.
- (ST-2) BACK TO THE VIIPURI: Once Again Into the Fray
of RUSSIAN CAMPAIGN Opening Setups.
- (H-1) THE ASYLUM, NO. 13: Not Tonight Dear, I Just Got the General.
- (QA-1) TITLE DOUBT.
- (QA-1) CRESCENDO OF DOOM.
[BACK TO LIBRARY.]