THE GENERAL (VOL. 18-22)
(All except 19-1 = 29 Issues)
(Still need to check LETTERS sections.)
- (18-1)
- (DN & VN-11) FURY IN THE WSET:
A Commander's Notebook.
- (DN-6) THE TACTICAL SIDE OF BISMARK: An
In Depth Analysis of the Basic and Advanced BISMARK Combat Systems.
- (ST-4) SQUAD LEADER CLINIC: Discussion Panal - A Quiz on
Basic Infantry Tactics.
- (ST-3) THE ART OF NEGOTIATION IN DIPLOMACY:
The First Installment of a Four Part Series on Diplomacy.
- (QA & VN-4) FACE-LIFT FOR A CLASSIC BEAUTY:
The New-Look AFRIKA KORPS - 1980 Edition.
- (H-1) THE ASYLUM, NO. 14: The First Game Design Workshop.
- (G-2) An Interview with Tom Dalgliesh.
- (ST-5) MOBILE PANZER DEFENSE: Or, How to be both German and
Happy in Situation Six (PANZERBLITZ).
- (G-1) Opponents Wanted Survey III.
- (G-2) OFF THE SHELF: Book Reviews.
- (ST-2) DARIUS THE GREAT?: How to Beat ALEXANDER
on the Plains of Gaugamala.
- (ST-2) MARCHING TO A DIFFERENT DRUMMER: Alternate
Play in WAR AND PEACE.
- (QA-1) FURY IN THE WEST.
- (18-2)
- (DN & VN-7) AIR FORCE ANALYSIS: An Evaluation of the
Planes of the New AIR FORCE AND Ten AIR FORCE
Scenarios.
- (VC-3 + 2C) DESERT DECEPTION: Adding the True Role of Reconnaissance
to AFRIKA KORPS.
- (DN-7) DESIGN ANALYSIS: The Third THIRD REICH.
- (VN-3) State of the Art TOBRUK.
- (DN-3) ARAB-ISRAELI WARS POINT BY POINT: Or,
Look What You've Started Tom Oleson!
- (ST-3) PEARL HARBOR DEFENDED: A Flexible Response to an Ideal
Japanese Strategy (VICTORY IN THE PACIFIC).
- (H-1) THE ASYLUM, NO. 15: Bean Soup and Other Recipes.
- (ST-3) STRATEGY IN DIPLOMACY: Part II of a Three Part
Series on the Game With No Dice.
- (ST-4) HIT THE BEACH!: But What Happens When the Beach Hit
Back? (D-DAY)
- (ST-2) SQUAD LEADER CLINIC: Bunkers.
- (G-2) STAFF BRIEFING: An Interview with Dale Sheaffer.
- (QA-1) AIR FORCE.
- (QA-1) VICTORY IN THE PACIFIC.
- (18-3)
- (ST-4) THE SCHLIEFFEN PLAN: Application of the Grand Strategy
to GUNS OF AUGUST.
- (ST-3) THE DECISIONS OF AUGUST: A Plan of Attack for
the Central Powers in GUNS OF AUGUST.
- (DN-6) DESIGN ANALYSIS: GUNS OF AUGUST Designer's
Notes.
- (VN-1) DIPLOMACY DURING THE WORLD WAR: Variable
Entry in THE GUNS OF AUGUST.
- (VN-2) NAVAL ACTION DURING THE WORLD WAR:
Fleets in GUNS OF AUGUST.
- (VC-3 + 2C) STEPPING STONE TO SUEZ: The Proposed Air
Assault on Cyprus - 1941 (AIR ASSAULT ON CRETE).
- (SR-5) OPERATION TORCHLIGHTER: The End-Game in AFRIKA KORPS.
- (VN-2) More Realism for VICTORY IN THE PACIFIC.
- (ST-2) SQUAD LEADER CLINIC: Minefields and Booby Traps.
- (SR-7) WOODEN SHIPS & IRON MEN, Strachen
vs. Dumanoir, 4 November 1805.
- (PBM-2) WOODEN SHIPS & IRON MEN BY MAIL:
Or, What's That Frigate Doing in My Mailbox?
- (ST-3) TACTICS IN DIPLOMACY: Part III of a Four Part
Series on the Game With No Dice.
- (QA-1) GUNS OF AUGUST.
- (QA-1) D-DAY.
- (18-4)
- (DN & VN-9) GLADIATOR: The Subject, The Game, & Expansion
of the Arena.
- (ST-3) THE WISDOM OF THE ARENA: Assessing Your
Chances in GLADIATOR.
- (DN-3) SQUAD LEADER Survey.
- (VN-4) TACTICAL LEVEL LUFTWAFFE: Combat Resolution
at a More Vivid Scale.
- (SR-7) HOME BEFORE THE SNOW FALLS: A WAR & PEACE
1812 Scenario.
- (VN-1) SQUAD LEADER, Scenario L, The Long Road, Madagascar,
9/16/42.
- (ST-3) SQUAD LEADER CLINIC: Wire.
- (G-2) STAFF BRIEFING: An Interview with Alan R. Moon.
- (ST-3) AIR DROP (AIR ASSAULT) ON CRETE: No
Trip to the Promised Land - For Either Side.
- (PBM-1) ASSAULT FROM THE AIR BY MAIL: A PBM System
for AIR ASSAULT ON CRETE.
- (VN-4) ON TO BERLIN: Balancing the FORTRESS EUROPA
Scenario.
- (H-2) THE ASYLUM, NO. 16: Staff Briefing: An Interview With Alan
R. Moon.
- (ST-2) BRITISH STRATEGY IN WAR AT SEA: Or,
Six Ways to Domination of the European Theatre.
- (ST-2) BACK TO BASICS: Basic German Alternatives in AFRIKA KORPS.
- (QA-1) CIRCUS MAXIMUS.
- (QA-1) GLADIATOR.
- (18-5)
- (ST-6) THE SPANISH GAMBIT: Achieving Total German Victory
Over England in THIRD REICH.
- ((ST-2) THE NORWEGIAN CAMPAIGN: Invading Norway in the Third
Edition of THIRD REICH.
- (ST-2) OPERATION SEA LION: Invading the Sanctity of THIRD REICH'S
1942 Scenario.
- (VN-2) YET MORE POSSIBILITIES: Additional Variant Counters
for THIRD REICH.
- (ST-3) THIRD REICH AT THE CLUB: More Antics &
Discussion at the Emerald City Card and Game Club.
- (QA-1) THIRD REICH.
- (VN-3) DESIGN ANALYSIS: We Shall Never Surrender . . . (OPTIONAL
SURRENDER OF ENGLAND in THIRD REICH).
- (ST-5) BASIC ARMS AND THE MAN: SQUAD LEADER
Theory as it Applies to the Man in the Street.
- (VN-1) Record Keeping (Sheet) in THIRD REICH.
- (VN-1) SQUAD LEADER, Scenario M, The Dead of Winter:
Russia, 12/29/41.
- (VN-3) VARIANT TEN (RCX): Another Variation of THE RUSSIAN CAMPAIGN.
- (VN-3) THE LONE FOX: A Solitare System for TOBRUK.
- (VN-3) Advanced Level RICHTHOFEN'S WAR Again.
- (DN-3) THE CLASH OF UNITS: Analyzing the Pieces in CAESAR'S LEGION.
- (ST-3) SQUAD LEADER CLINIC: Entrenchments.
- (VN-3) REVIVING THE GHOLA: A Variant on the Bene Tleilaxu
in DUNE.
- (QA-1) THIRD REICH.
- (18-6)
- (DN & VN-7 + 1C) ON DECK: The Revision of FLAT TOP
AND SCENARIO SIX: Midway.
- (QA-2) FLAT TOP Errata.
- (VN-4 + 1C) FLAT TOP: More Options AND SCENARIO SEVEN:
Wake Island.
- (VN-3) British Flat Tops in the Solomons (FLAT TOP).
- (VN-4) The British Fleet in VICTORY IN THE PACIFIC.
- (ST-5) PRE-EMPTION: Naval Action Tactics in MIDWAY.
- (G-2) BLITZ JAPANESE: How to Pronounce Oi, Hiei, et al. (VICTORY IN THE PACIFIC)
- (VN-3) Native Ploicy in SOURCE OF THE NILE.
- (VN-2) FLEET BOAT: American Pacific Operations for SUBMARINE.
- (VN-7) BLITZ IN THE PACIFIC: Or, Victory in the Krieg
(VICTORY IN THE PACIFIC AND BLITZKRIEG).
- (QA-1) MIDWAY.
- (QA-1) SOURCE OF THE NILE.
- (QA-1) VICTORY IN THE PACIFIC.
- (19-1) To be catalogued . . .
- (19-2)
- (DN-7 + 3C) BATTLE OF THE BULGE (1981): Rejuvenating
an Old Rogue.
- (ST-4) Colonel Hessler Rides Again (BULGE '81).
- (DN-3) BULGE II: An Introduction to the Second Edition.
- (DN-5) THE LONGEST DAY: An Overview (Part II).
- (VN-3) BLIND SQUAD LEADER: An Extremely Realistic
Blind System.
- (SR-4) THIRD REICH AT THE CLUB (PART 2):
Further Play at the Emerald City Card and Game Club.
- (SR-8) STORM OVER ARNHEM.
- (QA-3) DESIGN ANALYSIS: THE LONGEST DAY.
- (QA-1) G.I.: ANVIL OF DOOM.
- (19-3)
- (DN-4) THE WAY OF THE GUN: A Double-Barrelled Examination
of GUNSLINGER.
- (VN-2) Tournament Showdowns (GUNSLINGER).
- (VN-1) Glory Points (GUNSLINGER).
- (VN-1)Revealing Actions (GUNSLINGER).
- (VC-1 + 2C) CRITTERS:Guns Verses Fang and Claw (GUNSLINGER).
- (VN-3) Gunsmith's Shop (GUNSLINGER).
- (SR-8) GUNSLINGER, Showdown 4, Thieves Fall Out.
- (DN-2) THE COMPLEAT DIPLOMAT: DIPLOMACY: A Quarter-Century.
- (VN-4) RICKENBACKER'S WAR: Historical Scenarios for AH's
Aerial War Game.
- (H-4) They Shall Be Playtesters.
- (H-1) THE ASYLUM: A Review of Rommel's Dungeon.
- (VN-2) THE GETTYSBURG COMPROMISE: Formations in Intermediate
GETTYSBURG.
- (VN-2) Lincoln's Southern Campaign (1776).
- (VN-2) INTRODUCTORY LITTLE ROUND TOP: A Simple Variant
for AH's Newest Civil War Game.
- (ST-6) SQUAD LEADER CLINIC: A Quiz on Basic Infantry
Tactics - Answers and Discussion, Part I.
- (QA-1) LITTLE ROUND TOP.
- (QA-1) GUNSLINGER.
- (19-4)
- (DN-4) LET'S GET CIVILIZED: An Overview of CIVILIZATION.
- (ST-1) Expanding Trade (CIVILIZATION).
- (VN-1) DESIGN ANALYSIS: The Fringes of CIVILIZATION.
- (QA-1) CIVILIZATION.
- (QA-1) CIRCUS MAXIMUX II: Second Edition Changes.
- (ST-1) THE COMPLEAT DIPLOMAT: Negotiations - Plan Those
Plots (DIPLOMACY).
- (VN-3) COLOSSEUM CAMPAIGN: Combining GLADIATOR and CIRCUS MAXIMUS.
- (St-3) OH-WAH-REE: Avalon Hill's Version of the Oldest of Mankind's
Games.
- (VC-3+2C) RAMSES II: A Variant for ALEXANDER THE GREAT.
- (VN-7) THE FIRST PHASE OF THE PELOPONNESIAN WAR:
Additional Scenarios for TRIREME.
- (VN-4) THE WARS OF MARNON: Scenarios for WIZARD'S QUEST.
- (ST-7) SQUAD LEADER CLINIC: A Quiz on Basic Infantry
Tactics - Answers and Discussion, Part II.
- (ST-6) THE RUSSIAN CAMPAIGN: The Final Campaign in (THIRD REICH).
- (QA-1) THIRD REICH
- (19-5)
- (ST-9) PLAYING BOTH SIDES OF THE ELBE: The
Scenarios of the STRUGGLE OF NATIONS.
- (DN-2) Napoleon's Marshals and Their Enemies (STRUGGLE OF NATIONS).
- (QA-1) Errata (STRUGGLE OF NATIONS).
- (DN-1) THE LOGISTICS OF THE STRUGGLE: Dresden as
a Supply Source (STRUGGLE OF NATIONS).
- (VN-1) NAPOLEON'S WAR AT SEA: Naval Rules Changes for
WAR & PEACE.
- (ST-3) PRO-FRENCH NAVAL STRATEGY IN WAR & PEACE:
Or, How to Sweep the Bulldog from the Seas.
- (ST-5) BRITISH NAVAL STRATEGY IN WAR & PEACE:
Or, How to Insure that French Tadpoles Never Grow to be Big Bad Froggies.
- (ST-2) THE COMPLEAT DIPLOMAT: Italy's Problem (DIPLOMACY).
- (VN-4) VIVE L'EMPEREUR: WATERLOO 1983.
- (VN-9) WOODEN SHIPS & IRON MEN OF THE LEVANT:
The Russo-Turkish Wars on the Seas.
- (ST-2) SQUAD LEADER CLINIC: Origins COD Scenarios.
- (QA-1) STRUGGLE OF NATIONS.
- (QA-1) WAR & PEACE.
- (19-6)
- (VN-4) PLAY BY MAIL WITH SIMULTANEOUS MOVEMENT:
A System for Expanding Enjoyment (VICTORY IN THE PACIFIC).
- (SR-8) VICTORY IN THE PACIFIC.
- (VN-1) SQUAD LEADER, Scenario N, Faugh A' Ballagh, Italy,
5/16/44.
- (VN-5) DIPLOMACY IN THIRD REICH: Another
Facet of the Strategic Game.
- (ST-1) THE COMPLEAT DIPLOMAT: Italy, Thinking Beyond Lepanto
(DIPLOMACY).
- (VN-4) FLATTOP Gamemastered.
- (VN-2) PLAYING BISMARK WITH DUDS: Variant Rules for
Realistic Naval Fire.
- (DN-3) NAVAL WAR: A Change of Pace from AH.
- (VN-1) The Rest of the Fleet (NAVAL WAR).
- (VN-3) SOVIET SUBMARINE: Scenarios for the Forgotten Counters.
- (ST-2) SQUAD LEADER CLINIC: Rubble and Roadblocks.
- (VN-3) UP-SCOPE!: Increased Realism in SUBMARINE.
- (QA-1) THIRD REICH.
- (20-1)
- (DN-8) FIRST IMPRESSIONS: An Introduction to Squad Leader plus
Three (GI: ANVIL OF VICTORY).
- (ST-10) ANVIL OF MY EYE: GIs in the Maelstrom (GI: ANVIL OF VICTORY).
- (DN-4) GLASS ANVIL: A Dissenting View of G.I.: ANVIL OF VICTORY.
- (DN-6) The GI: (ANVIL OF VICTORY) Design Team Replies.
- (DN-1) Gun Duels GI: ANVIL OF VICTORY).
- (SR-10) VICTORY IN THE PACIFIC.
- (QA-1) GI: ANVIL OF VICTORY.
- (VC-1) INSERT: SQUAD LEADER'S Aide.
- (H-1) POEM: Ode to PANZERBLITZ.
- (20-2)
- (DN-3) TITAN: A Game Player's Fantasy.
- (DN-2C) Graphic Example of Movement and Recruitment (TITAN).
- (DN-3) THE GIVER OF THE LAW: TITAN Designer
Notes.
- (ST-2) THE TACTICAL TITAN: Lost in the Battlelands.
- (VN-1) WHAT AM I BID FOR . . . : Varying Prices
with a Selling Table (MAGIC REALM).
- (DN-2) THE DENIZENS OF ROBIN'S WOOD: The Characters
and Counters of THE LEGEND OF ROBIN HOOD.
- (VN-8) SQUAD LEADER Scenario 1000: Operation Marston, Italy,
7/14-15/43.
- (VN-2) A SOUL FOR WAR AND PEACE: The
Game's Designer Presents Random Event Cards For the Campaign Game.
- (DN & VN-4) ANOTHER LOOK: The Early Months in GUNS OF AUGUST.
- (ST-2) THE COMPLEAT DIPLOMAT: England - Whither Army Liverpool
(DIPLOMACY)?
- (DN-1) RUNEQUEST for Newcomers.
- (VC-3+6C) PARA-LEADER: Adding Paratroops to PANZER LEADER.
- (QA-1) TITAN.
- (QA-1) GUNS OF AUGUST.
- (QA-1) UP FRONT.
- (QA-1) B-17.
- (20-3)
- (DN-7) THE CRAFT OF THE SOLDIER KING: The
Winning Edge in FREDERICK THE GREAT.
- (VN-4) DIPLOMACY AND GRAND STRATEGY IN FREDERICK THE GREAT:
Or, How to Prevent the Lights from Going Out All Over Europe.
- (VC-6+1C) THE SILESIAN WARS, 1740-1745: More Scenarios for
FREDERICK THE GREAT.
- (DN-7) SUPPLEMENT TO THE COMMANDER'S NOTEBOOK:
Analyzing the Rest of the PANZERBLITZ Scenarios.
- (VC-2+1C) MONTCALM AND WOLFE: The French and Indian War -
1759 (1776).
- (G-3) THE GENTLEMAN'S GUIDE TO FANDONIA: A Lost
Work of Strategy.
- (ST-1) THE COMPLEAT DIPLOMAT: Is Munich Burning? (DIPLOMACY).
- (VN-2) FOR GOD AND THE KING . . . : Expanding
CONQUISTADOR'S Repertoire.
- (ST-2) PLUNDER IN THE WEST: Strategies for CONQUISTADOR.
- (VN-3) NEW OPTIONS FOR MISCREANTS: Additional Tables
for DOWN WITH THE KING.
- (QA-1) FREDERICK THE GREAT.
- (QA-1) DOWN WITH THE KING.
- (20-4) To be catalogued . . .
- (20-5)
- (SR-9) BULL RUN.
- (DN-4) WEST POINT'S FINEST . . .: The Commanders at BULL RUN.
- (ST-3) REBEL YELL: A Brief Consideration of Opening Placement
For Confederate Players of BULL RUN.
- (DN-5) FIRST BLOOD: The Battle of First BULL RUN.
- (ST-4) KING OF THE HILL: A Tactical Analysis of LITTLE ROUND TOP.
- (ST-1) THE COMPLEAT DIPLOMAT: The Careful Knife (DIPLOMACY).
- (VN-2) NORTHFIELD, THE END OF AN ERA: A GUNSLINGER
Scenario.
- (G-2) EVERYONE'S FAVORITE ATTACK: The Mystical 3-1.
- (DN-2) THE BLUE AND THE GREY: Significance of Leaders
in Intermediate GETTYSBURG.
- (VN-7) A KING'S OFFICER: The Battles of Richard Bolitho (WOODEN SHIPS & IRON MEN).
- (QA-1) BULL RUN.
- (QA-1) STRUGGLE OF NATIONS.
- (20-6)
- (DN-4) THE LONELY NUMBERS:Playing the Odds in B-17.
- (VN-1) THE SAGA OF THE MEMPHIS BELLE: Simulating
a Survivor B-17.
- (SR-3) RAID ON DETROIT: The 1983 Origins B-17 Tournament.
- (VN-1) THE REST OF THE ROYAL FAMILY: Variant
Models for B-17.
- (VC-1+5C) BEFORE THE QUEEN: British Bombers for AIR FOECE.
- (ST-2) HIT 'EM HIGH: Allied Strategy in LUFTWAFFE.
- (G-5) ZERO! A Tactical Handbook.
- (ST-5) OPERATION FORTITUDE: Coming Ashore in FORTRESS EUROPA.
- (VC-1C) B-17 Defensive Fire Chart.
- (ST-1) THE COMPLEAT DIPLOMAT: Forking Your Enemy (DIPLOMACY).
- (ST-5) DEBACLE AT MIDWAY: Japanese "Jaws."
- (SR-7) BULL RUN.
- (VN-2) THE SECOND BALKAN WAR: A Scenario for GUNS OF AUGUST.
- (DN-2) SQUAD LEADER CLINIC: Have Your Own Scenario Published?
- (VN-1) SQUAD LEADER Scenario SSTK 1a, Russia, 9/24/41.
- (VN-1) SQUAD LEADER Scenario SSTK 1b, Russia, 9/24/41.
- (QA-1) B-17.
- (QA-1) PANZER LEADER.
- (21-1)
- (DN-10) PLAYING YOUR CARDS UP FRONT: An
Old Fashioned CARD Playing Lesson.
- (DN-3) UP FRONT BY THE NUMBERS: An Analysis of
the Odds.
- (SR-7) UP FRONT: Scenario A, Germans vs. Americans.
- (QA-1) 2nd Edition UP FRONT.
- (H-1) INSERT: The Raved (STRUGGLE OF NATIONS).
- (ST-1) THE NIEUWE KADE GAMBIT: A Defensive Set-Up for
the British in STORM OVER ARNHEM.
- (SR-2) THE MEN BEHIND THE CARDBOARD: Who Was That
9-2, or, 7-0's are People Too! (SQUAD LEADER).
- (ST-10) ANVIL OF MY EYE: GIs in the Maelstrom.
- (ST-5) THE CRIMEA RIVER DEFENSE: Lines of Departure
in THE RUSSIAN CAMPAIGN.
- (ST-1) THE ODESSA TRIANGLE: A Re-Appearance (THE RUSSIAN CAMPAIGN).
- (DN-2) BLOOD ON THE BEACHES: D-DAY, The Allied
Invasion.
- (QA-1) UP FRONT.
- (21-2)
- (DN-11) TEST OF ARMS: Playing the NAPOLEON AT BAY
Campaign Game.
- (QA-4) BY THE BOOK: Rules Claririfications and Corrections
for NAPOLEON AT BAY.
- (ST-3) SPAIN FOR THE SPANISH: Resisting the French in
the Peninsular War (WAR & PEACE).
- (ST-5) FORCE-MARCH TO VICTORY: An Advanced Course in Tightrope
Walking (NAPOLEON).
- (VN-1) INSERT: SQUAD LEADER Scenario P, Aachen's Pall,
Germany, 10/15/44.
- (ST-1) THE COMPLEAT DIPLOMAT: Home, Sweet . . . Whoops! (DIPLOMACY)
- (ST-3) KEEPING THE REPUBLIC FREE: Allied Defense in
FRANCE 1940.
- (ST-2) THE LOWLANDS GAMBIT: An Allied Approach for FORTRESS
EUROPA.
- (VN-1) Flooded Lowlands in THIRD REICH.
- (VN-1) Flooded Lowlands in GUNS OF AUGUST.
- (VN-1) Flooded Lowlands in WAR & PEACE.
- (ST-2) THE CORSICAN FACTOR: British Wasp Tactic in THIRD REICH.
- (ST-3) ACTION AT ARCOLA: Strategies for BATTLE FOR ITALY.
- (ST-3) THE 1776 EXPERIENCE: A Look at the "Good Guy"
Strategy.
- (ST-3) THE EMPEROR AT WAR: Napoleonic Concepts in WAR & PEACE.
- (VN-1) The Unnamed French Commanders (WAR & PEACE)
- (ST-3) SQUAD LEADER CLINIC: Smoke.
- (QA-1) NAPOLEON.
- (QA-1) WAR & PEACE.
- (QA-1) STRUGGLE OF NATIONS.
- (21-3)
- (DN-6) FORTY YEARS LATER, 16 DEC. 44: Objectives in BULGE
'81.
- (VC-1C) German Attack on 10 December (BULGE '81).
- (SR-8) Battle of the BULGE '81.
- (QA-1) BULGE '81 Errata.
- (DN-2) SQUAD LEADER CLINIC: Gambit.
- (VN-1) SQUAD LEADER Scenario Q, Gambit, Crete, 5/21/41.
- (ST-1) AFTER ACTION REPORT: Aachan's Pall (SQUAD LEADER).
- (DN-2) WHO WAS THAT 10-3: The Men Behind the Cardboard
(SQUAD LEADER).
- (VN-5) SOURCES OF STRENGTH: SOURCE OF THE NILE
with a Vengeance.
- (ST-3) THE GRAND ART: Tactics in FREDERICK THE GREAT.
- (DN-2) A PERSPECTIVE ON SOLITARE METHODOLOGY: Going
it Alone in FORTRESS EUROPA.
- (VC-1) CONVOY: A Scenario for NAVAL WAR.
- (ST-3) SKORCH THE SKINNIES: Kudos and Kibbitzing for Scenario
Three (STARSHIP TROOPERS).
- (ST-5) GETTING ASHORE AND STAYING ASHORE: First
Turn Allied Strategy in THE LONGEST DAY (The
Opposing View).
- (VC-1 +1C) DIEPPE: CANADIANS UNDER FIRE: PANZER LEADER
Scenario.
- (QA-1) BULGE '81.
- (QA-1) STORM OVER ARNHEM.
- (QA-1) 1776.
- (QA-1) FORTRESS EUROPA.
- (QA-1) WAR & PEACE.
- (21-4)
- (DN-5) IS SMOLENSK BURNING?: PANZERGRUPPE GUDERIAN
Re-visited.
- (SR-15) PANZERGRUPPE GUDERIAN.
- (ST-1) HOW TO WIN AT PANZERBLITZ: The Serious
Side at Choosing Sides.
- (ST-2) VICHY IN THE EAST: A British Strategy in the
Levant (THIRD REICH)
- (ST-2) TURNING THE TIDE: Playing the Russian in THE RUSSIAN CAMPAIGN.
- (VN-2) THE IDEOLOGICAL FACTOR: Benign German Occupation in
THE RUSSIAN CAMPAIGN.
- (ST-1) THE COMPLEAT DIPLOMAT: I Give Up . . . But Not to
You, Fella! (DIPLOMACY)
- (VN-2) THE SOVIET UNION - 1941: Melding Two Classics (STALINGRAD & FRANCE
1940)
- (VN-3) SQUAD LEADER Scenario 2000, Operation Hubertus,
Russia, 11/11/42.
- (ST-7) '41 IS GONNA BE A GOOD YEAR: Russian
Play in THIRD REICH.
- (ST-2) THE BIG THREE: Common German Errors in the Play of
STALINGRAD.
- (QA-1) RUSSIAN CAMPAIGN.
- (QA-1) PANZERKRIEG.
- (21-5)
- (ST-3) A WESTERNER's VIEW: German Strategy for HITLER'S WAR.
- (ST-2) The Case for the Allies (HITLER'S WAR).
- (VN-2) HITLER'S ALTERNATIVES: Variants for HITLER'S WAR.
- (QA-2) DESIGN ANALYSIS: Errata for HITLER'S WAR.
- (DN-7) WHICH WAY THE WITCH KING?: A MAGIC REALM
Seminar.
- (VN-3) TOURNAMENT ORIGINS (OF WWII): A Truly
Diplomatic Solution.
- (ST-1) THE COMPLEAT DIPLOMAT: Give Till It Hurts (DIPLOMACY).
- (VN-5) THE LUCK OF THE DRAW: THIRD REICH
Variants.
- ((ST-6) MOVIN' ON: Strategies and Tactics for RAIL BARON
Players.
- (VC-7 + 1C) FUR TRADERS AND BUCCANEERS: Historical Variant
for CONQUISTADOR.
- (ST-3) QUO VADIS?: Choosing a Nation in CIVILIZATION.
- (ST-1) SQUAD LEADER CLINIC: View from the Trench.
- (QA-1) MAGIC REALM.
- (21-6)
- (DN-4) GUNS FOR FIREPOWER: The Modern Infantryman
in Theory and Practice.
- (VC-5 + 1C) A FIREPOWER CAMPAIGN: Whiling Away Those Long Winter
Evenings.
- (SR-8) FIREPOWER Scenario 3 - Ambush, Gunners Last Patrol.
- (DN-11) SAND IN THE WIND: Playing the Scenarios of ARAB-ISRAELI WARS.
- (VN-4) BLITZKRIEG '85: Advanced Tournament Optional Rules.
- (VC-1 + 1C) ALL ASHORE WHO'S GOING ASHORE: TACTICS
II - An Amphibious Scenario.
- (VC-3 + 1C) LEBANON: New Scenarios for ARAB-ISRAELI WARS.
- (ST-3) SQUAD LEADER CLINIC: Fallback Defense.
- (QA-1) PANZERKRIEG.
- (QA-1) BULGE '81.
- (QA-1) TACTICS II.
- (22-1)
- (DN-4) OVER BURNING SANDS: A Tour Through PANZERARMEE AFRIKA.
- (ST-6) TO THE BORDERLINE: Opening Strategies for PANZERARMEE AFRIKA.
- (DN-2) TWO STEPS TO TOBRUK: More Realism for
Hexed War.
- (QA & VN - 2) A SPREADING POOL OF TREACHERY:
More Errata and Options for DOWN WITH THE KING.
- (VN-2) HEAVY WEAPONS FOR TRIREMES: Arms Race
in the Mediterrainian, 300 B.C.
- (PBM-4) GUNSLINGER BY MAIL: Aim-6 Days, Range-1500 Miles,
Hmmm . . .
- (DN-3) PLAYING THE ANGLES: Target Aspect Problems in TOBRUK.
- (G-2) MARRIED TO A GAMER: Things My Mother Never Told
Me.
- (ST-2) THE COMPLEAT DIPLOMAT: Russia's Two-Front Problem
(DIPLOMACY).
- (ST-2) DROP-ZONE MALTA: A Look at the Small Scenario.
- (ST-2) THE MEDITERRANIAN STRATEGY REVISiTED: An Alternate
British Opening Deployment in WAR AT SEA.
- (VC-4+3C) OPERATION COMPASS: A Variant for AFRIKA KORPS.
- (ST-4) EGYPT: Playing the Land of Pharoahs in CIVILIZATION.
- (ST-2) GERMANY - THE MEDITERRANIAN STRATEGY: Play on the
Southern Front (THIRD REICH)
- (QA-1) PANZERARMEE AFRIKA
- (QA-1) WAR AT SEA
- (QA-1) THIRD REICH
- (22-2)
- (DN-8) RETURN TO THE FRONT: A Look at the Scenarios
of UP FRONT and BANZAI.
- (SR-12) BANZAI: Scenario R.
- (DN-6) PACIFIC DREAMS: Considerations for FLAT TOP.
- (VN-2) TORPEDO JUNCTION: New Pacific Scenarios for SUBMARINE.
- (G-2) THE QUALITY POINT SYSTEM: The Last Word on Game
Popularity.
- (ST-4) T.K.O. IN TWO: An American Strategy for VICTORY IN THE PACIFIC.
- (DN-6) THE AIRPOWER SYSTEM: Understanding Land-Based Air
Assets in FLAT TOP.
- (QA-1) UP FRONT.
- (QA-1) AFRIKA KORPS.
- (QA-1) VICTORY IN THE PACIFIC.
- (22-3)
- (SR-10) THE BEND IN THE CORRIDOR: A Dramatic Interpretation
of a PANZERBLITZ Scenario.
- (VN-5) THE PATHS OF ROMMEL: New Scenarios for PANZER LEADER
1940?
- (VN-3) PANZER LEADER SITUATION X: DYO for Armor
Buffs.
- (ST-3) A BRIDGE NOT TOO FAR: British Strategy for
the (19-1) Variant (STORM OVER ARNHEM).
- (VN-2) THE LUCK OF THE DRAW, SUPPLEMENT: More
Variant History for THIRD REICH.
- (ST-2) THE COMPLEAT DIPLOMAT: The Two Russias (DIPLOMACY).
- (DN-2) ALMOST CIVILIZED: Another Look at CIVILIZATION.
- (VN-2) ON ALL FRONTS: More Scenarios for UP FRONT
AND BANZAI.
- (ST-3) SAVING THE THIRD ARMY: Across the Suez Canal
(ARAB-ISRAELI WARS).
- (DN & ST-8) THE BATTLE FOR THE TRENCHES: Tactics
and Units in GUNS OF AUGUST.
- (ST-2) PROBABLY THE LONGEST DAY: American First
Turn Strategy on Omaha Beach.
- (QA-1) PANZER LEADER.
- (QA-1) GUNS OF AUGUST.
- (QA-1) UP FRONT.
- (22-4)
- (ST-9) THE RUSSIAN FRONT DISSECTED: Or, "Ivan,
We Hardly Knew Ya."
- (VN-2) RUSSIAN FRONT PLUS: Variants for the Latest Invasion.
- (SR-8) BEFORE THE SNOW FLIES: A Tour of the June-August
1941 Turns of RUSSIAN FRONT.
- (VN-2) LONG TREK EASTWARDS: Tracking the Weather of THE RUSSIAN CAMPAIGN.
- (VN-5) HANDICAPPING IN THE RUSSIAN CAMPAIGN: Options
for Balancing the Old Favorite.
- (ST-3) ACTIVE RETREAT: Effective Defense in PANZERKRIEG.
- (QA-1) Errata for PANZERKRIEG Scenarios.
- (ST-2) THE COMPLEAT DIPLOMAT: Russia: Master of Two Worlds
(DIPLOMACY).
- (VN-1) RUSSIA AND THE U.S.: Historical Capabilities
in THIRD REICH.
- (VN-4) ON PATROL: Solitare Rules for SUBMARINE.
- (G-2) STAFF BRIEFING: An Interview With Charlie Kibler.
- (QA-1) Clarifications and Errata for RUSSIAN FRONT.
- (G-1) Notes on Organizing a Wargaming Club.
- (ST-3) THE QUAGMIRE DEFENSE: Playing the Reds in PANZERGRUPPE GUDERIAN.
- (QA-1) PANZERKRIEG.
- (22-5)
- (ST-12) A DEVIL OF A FIGHT: Strategy in DEVIL'S DEN
Scenarios.
- (QA-1) Rules Clarifications (DEVIL'S DEN).
- (VN-2) LAND OF THE MIDNIGHT GUN: Duels in Snowy
Sweden (GUNSLINGER).
- (ST-5) THE BATTLE OF THE INNOCENTS: Tactical Considerations
on BULL RUN.
- (ST-3) THE SUGAR-COATED REBELLION: A Union View of BULL RUN.
- (PBM-5) MASTERS OF DECEIT: The PBM World of DIPLOMACY.
- (VN-1) HOW TO CRACK A PLANETARY FORCE FIELD:
Variants for STELLAR CONQUEST.
- (G-3) STAFF BRIEFING: An Interview with Bruce Shelley.
- (G-2) FOR WANT OF A GENERAL . . .: Taking the (Negative)
Measure of Your Opponent.
- (ST-2) THE COMPLEAT DIPLOMAT: Twenty Five Years of Grabbing
Dots (DIPLOMACY).
- (VC-1 + 1C) AID TO UNIVERSAL REVOLUTION: Plotting FREEDOM IN THE GALAXY.
- (VN-3) ASL Scenario 3000, Assault on Round Top, Latvia, 10/31/44.
- (QA-1) DEVIL'S DEN.
- (QA-1) ADVANCED SQUAD LEADER.
- (22-6)
- (DN-11) FIRST IMPRESSIONS: An Introduction to ADVANCED SQUAD LEADER: Infantry
Training.
- (ST-2) SQUAD LEADER CLINIC: I Met My Old lover . . .
- (DN-2) DESIGN NOTES: ASL Notes.
- (VN-5) STRUGGLE FOR EL SALVADOR: The FMLN and FIREPOWER.
- (ST-2) MAKING THE BEST OF A SHOT IN THE DARK:
Invading the First District (FORTRESS EUROPA).
- (VN-1) ASL Scenario A, The Guards Counterattack, Russia, 10/6/42.
- (VN-1) ASL Scenario B, The Tractor Works, Russia, 10/6/42.
- (VN-1) ASL Scenario C, The Streets of Stalingrad, Russia, 10/6/44.
- (G-2) STAFF BRIEFING: An Interview With Don Greenwood.
- (ST-5) COMMANDER'S NOTEBOOK: WAR AT SEA.
- (ST-2) THE COMPLEAT DIPLOMAT: The Rulebook Says That??? (DIPLOMACY)
- (DN-4) HOLDING THE RIDGE: An Analysis of Scenario 5 (ASL).
- (ST-6) THEY'RE COMING!: German Concerns for the First Turn
(THE LONGEST DAY) (An Opposing View).
- (QA-1) ADVANCED SQUAD LEADER.
- (QA-1) FORTRESS EUROPA.
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