THE GENERAL (VOL. 1-7)
(Vol. 6-1,2,3,4; 7-1,2,5 = 7 Issues)
(Still need to check LETTERS sections.)
- (6-1)
- (H-2) Loser's Syndrome.
- (ST-1) Inverted Schlieffen (1914).
- (VN-1) 3-Player WATERLOO.
- (ST-2) Strategic Defense of France (D-DAY).
- (ST-1) Divide and Conquer (TACTICS II).
- (G-2) If Heth Had Gone Forward B (GETTYSBURG).
- (G-1) The Mathematics of the CRT.
- (G-1) 100 Games a Year by Mail.
- (G-2) The Figure of Merit Fallacy.
- (QA-1) STALINGRAD.
- (6-2)
- (DN-2) MIDWAY REVISITED: How One Man's Decision Brought Victory
27 Years ago.
- (ST-1) ANZIO Without Really Trying.
- (ST-1) The Professional BLITZKRIEG.
- (DN-2) WATERLOO Rivers.
- (G-1) The Mathematics Part of the CRT - - Part II.
- (G-1) A Philosophy of PBM.
- (H-1) Psychoanalysis - Part II.
- (PBM-1) A PBM Alternative.
- (VN-1) Air Power in 1914.
- (QA-1) ANZIO.
- (6-3)
- (VN-1) Economic BLITZKRIEG.
- (ST-1) ANZIOnic Invasions.
- (VN-1) Return to Armageddon (Playing WWII Games in Order With Results
Applied to Future Games).
- (VN-1) On a Tactical Level.
- (VN-1) JUTLAND 1914?
- (ST-1) Quality vs. Quantity (STALINGRAD).
- (DN-1) Barbarossa (STALINGRAD).
- (VN-1) One Ship Invasion Fleet? (MIDWAY).
- (VN-1) Battle at GETTYSBURG.
- (G-2) Smash the Enemy and Keep on Rolling.
- (DN-1) First Observation on ANZIO.
- (ST-1) Home Before the Leaves Fall (1914).
- (ST-1) German Defense of Normandy (D-DAY).
- (QA-1) ANZIO.
- (QA-1) BULGE.
- (QA-1) D-DAY.
- (6-4)
- (ST-2) German Defense of Normandy - Part II (D-DAY).
- (G-1) Play Balance, Play-ability & Historical Realism.
- (ST-1) Formations at JUTLAND.
- (ST-1) The Strategy of Defense.
- (ST-2) Defense of Festung Europa (D-DAY).
- (G-1) The Automatic Victory.
- (G-1) Fire Power, the Fair Fight, the Fuzzy Wuzzy Fallacy.
- (G-1) Hit and Hold.
- (ST-2) The Schlieffen Plan & 1914.
- (7-1)
- (G-1) For Want of a Horseshoe Nail.
- (G-1) Concealed Movement Madness.
- (G-1) Analysis of Terrain.
- (ST-1) Keep Your Eyes on the Prize and Hold (BULGE).
- (ST-2) Invade Belgium, or Switzerland? (1914).
- (ST-1) PLAN OF THE MONTH: On the Defense of France (D-DAY).
- (ST-1) Italy . . . I (ANZIO).
- (ST-2) Italy . . . II (ANZIO).
- (VN-2) On the Trail (BLITZKRIEG).
- (ST-1) The Ardennes (1914).
- (ST-1) Risk at Rome (ANZIO).
- (ST-1) Playmates at Tobruch (AFRIKA KORPS).
- (QA-1) 1914.
- (QA-1) GETTYSBURG.
- (QA-1) ANZIO.
- (QA-1) MIDWAY.
- (QA-1) BULGE.
- (7-2)
- (G-3) The Origin of Wargames.
- (G-1) Club of the Month.
- (ST-1) PLAN OF THE MONTH: Hit Hard and Keep Driving
. . . (BULGE).
- (VN-1) Realism and Play Balance (STALINGRAD AND GUADACANAL).
- (ST-1) Offense Vs. Defense (BLITZKRIEG).
- (ST-1) "Care and Feeding" of Regiments (ANZIO).
- (PBM-2) JUTLAND PBM: "Easy as Pi."
- (ST-1) HOW TO REDUCE UNITS QUICKLY: Or, (GUADACANAL
Made Easy).
- (ST-1) Strategic Bombing the Key (BLITZKRIEG).
- (QA-1) KRIEGSPIEL.
- (QA-1) BULGE.
- (QA-1) D-DAY.
- (QA-1) BLITZKRIEG.
- (QA-1) WATERLOO.
- (VN-1) Artillery at WATERLOO.
- (7-5)
- (G-1) The Honor System.
- (VN-1) Winning With the Wehrmacht (D-DAY).
- (ST-1) PLAN OF THE MONTH: A Shocking French Victory
(WATERLOO).
- (ST-2) Gamble or Play it Safe? (D-DAY).
- (G-1) The Omniscient Gamer.
- (G-2) Simulating the Art of War.
- (VN-2) WATERLOO Artillery - II.
- (VN-1) TACTICS II Updated.
- (ST-2) Getting it Together (STALINGRAD).
- (VN-1) Simultaneous Movement for the Masses (1914).
- (VN-2) Ships that Missed the Battle - Part I (JUTLAND).
- (QA-1) BLITZKRIEG.
- (QA-1) ANZIO.
- (QA-1) BULGE.
- (QA-1) STALINGRAD.
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