THE GENERAL (VOL. 23-27)
(Vol. 23-1 to 27-6, 6missing = 24 issues.)
(Still need to check LETTERS sections.)
- (23-1)
- (DN-5) BASIC FIGHTER MANEUVERS: The Key to Victory in FLIGHT LEADER.
- (G-1) FIGHTERSPEAK: The FLIGHT LEADER Vocabulary.
- (DN-1) Project Warrior FLIGHT LEADER.
- (VN-2) "Top Gun" Scenarios (FLIGHT LEADER).
- (VN-1C) THE TROUBLE WITH ANGELS: More Aircraft for FLIGHT LEADER.
- (VC-2+3C) IN DEFENSE OF NIPPON: Three New Japanese Fighters
for DAUNTLESS.
- (VC-2+1C) 15TH AIR FORCE: A Variant for B-17.
- (DN-3) HITLER IN MONTE CARLO: Effects of Research in
HITLER'S WAR.
- (VN-2) THIS IS NO DRILL: Historical Views and Variants
for VICTORY IN THE PACIFIC.
- (G-3) STAFF BRIEFING: An Interview With Craig Taylor.
- (ST-5) HITLER'S HANDBOOK: THIRD REICH Commentaries.
- (VN-4) SHADOWTITAN: A Solitaire System for TITAN.
- (VC-1+1C) REFITTING: A Better LUFTWAFFE.
- (DN-2) FILLING THE SKIES: The Woes of B-17 Addiction.
- (VN-2) ASSAULT ON A QUEEN: Cellular Destruction in STARSHIP TROOPERS.
- (VN-2) THE FIVE-SECOND GAME: RICHTHOFFEN'S WAR, The
2nd.
- (QA-1) HITLER'S WAR.
- (23-2)
- (DN-11) FIRST IMPRESSIONS: An Introduction to ADVANCED SQUAD LEADER: Armor
Training.
- (ST-2) SQUAD LEADER CLINIC: Point Defense.
- (SR-7) BEYOND VALOR (ASL): Scenario 8, Part I.
- (VN-1) ASL Scenario D, The Hedgehog of Piepsk, Russia, 11/14/41.
- (VN-1) ASL Scenario E, Hill 621, Russia, 7/1/44.
- (G-3) STAFF BRIEFING: An Interview with Bob McNamara.
- (ST-3) MOVING UP FRONT: A Study of Movement Options.
- (ST-1) SCIENTIFIC DIPLOMACY: Manipulation Strategies for
the Amoral Player.
- (DN-9) THE PIECES OF PANZER LEADER: A Unit-By-Unit
Review.
- (QA-1) ADVANCED SQUAD LEADER.
- (23-3)
- (VC-11 + 1C) WAR IN THE SHALLOW SEAS: Adding
the Little Ships to SUBMARINE.
- (VN-4) THE LONE WOLVES: The British in SUBMARINE.
- (ST-2) SQUAD LEADER CLINIC: Reserves.
- (VN-2) STALIN'S WAR: A Variant Scenario for HITLER'S WAR.
- (VN-1) ASL Scenario G1, Timoshenko's Attack, Russia, 7/12/41.
- (VN-3) TOTAL KRIEG: NBC in BLITZKRIEG.
- (SR-7) BEYOND VALOR (ASL): Scenario 8, Part II.
- (DN + VN-8) KAMPFGRUPPE PEIPER: Towards a More Realistic BATTLE OF THE BULGE
(1981), AND The Units of BULGE '81.
- (QA-1) BLITZKRIEG.
- (23-4)
- (ST-5) GRAND - AND GRANDIOSE - STRATEGY: Playing EMPIRE IN ARMS.
- (ST-1) THIS IS THE PADDED ROOM WHERE WE KEEP ALL THE NAPOLEONS:
Campaigning with EMPIRE IN ARMS.
- (ST-1) Ten Tactical Tips (EMPIRE IN ARMS).
- (QA-1) THE EMPEROR'S WORD: Clarifications, Changes, and Errata
(EMPIRE IN ARMS).
- (VN-3) TETE-A-TETE WAR & PEACE: The Grand Campaign
Game for Two.
- (ST-6) WE MAY FRIGHTEN THEM TOO MUCH: Strategy
in the Austerlitz Scenario of WAR & PEACE.
- (VN-10) THE ROYAL NAVY TRIUMPHANT: The Wooden Wall of
Empire (WOODEN SHIPS & IRON MEN).
- (VN-5) FATE OF EMPIRE: A Solitare Variant for STELLAR CONQUEST.
- (ST-6) THE ALLIED SCHOOL OF STRATEGY: Freezing
the Force March (NAPOLEON).
- (ST-1) BAMBI'S WAR: Tips for Playing YELLOWSTONE.
- (ST-3) THE EMPIRE STRIKES BACK: An Agressive Britain
in THIRD REICH.
- (QA-1) THIRD REICH.
- (23-5)
- (DN-3) PLANE FACTS: The Design of KNIGHTS OF THE AIR.
- (VN-4) BEYOND THE WAR TO END ALL WARS:
Hypothetical Scenarios for KNIGHTS OF THE AIR.
- (VN-8) THE FIELDS OF BELGIUM: Wellington & Bonaparte:
The Captains Meet (WATERLOO).
- (St-4) LIKE A THUNDERBOLT: western Options in THIRD REICH.
- (VN-1) ASL Scenario G, Hube's Pocket, Russia, 4/6/44.
- (VN-1) ASL Scenario F, The Paw of the Tiger, Russia, 1/12/43.
- (VN-1) THE QUEEN IN GERMANY: More Targets for B-17.
- (VN-2) FLYING LESSONS FROM THE BARON: Updating
RICHTHOFEN'S WAR.
- (ST-10) PILOTS, MAN YOUR PLANES: A Commander's Notebook
for VICTORY IN THE PACIFIC.
- (ST-2) SQUAD LEADER CLINIC: How to Kill Tigers.
- (QA-1) KNIGHTS OF THE AIR.
- (QA-1) B-17.
- (23-6)
- (DN-7) A VERY GOOD YEAR: Development Notes for 1830.
- (VC-2C) TAKE A RIDE ON THE READING:
Variants for 1830.
- (ST-3) ALL ABOARD: A Ride on the 1830
express.
- (VN-10) REVOLUTION AGAINST THE REVOLUTION:
The Nicaraguan Contra War and FIREPOWER.
- (VN-1) INSERT: ASL Scenario G2, Last Act
in Lorraine, France, 12/6/44.
- (VN-1) INSERT: ASL Scenario G3, The Forgotten
Front, France, 2/9/45.
- (ST-3) MY FAVORITE LINES: The Railroads
of RAIL BARON.
- (ST-4) THE LONG HAUL: Axis Strategy
for the RUSSIAN CAMPAIGN.
- (PBM-4) THE ROAD TO LITTLE ROUND TOP:
DEVIL'S DEN by Mail.
- (ST-3) BEYOND MANIFEST DESTINY: American
Play in PAX BRITANNICA.
- (ST-2) HOW YOU GONNA KEEP 'EM DOWN ON THE FARM?:
City Building Strategies for CIVILIZATION.
- (ST-2) A LITTLE HELP FROM FRIENDS:
Giving Suckers an Even Break in MAGIC REALM.
- (QA-1) 1830.
- (24-1) To be catalogued . . .
- (24-2) To be catalogued . . .
- (VN-1) ASL Scenario T1, Gavin Take
- (VN-1) ASL Scenario T2, The Puma Prowls
- (VN-1) ASL Scenario T3, Ranger Stronghold
- (VN-1) ASL Scenario T4, Shklov's Labors Lost
- (24-3) To be catalogued . . .
- (VN-1) ASL Scenario G4, First Action
- (VN-1) ASL Scenario G5, Six Came Back
- (24-4) To be catalogued . . .
- (VN-1) ASL Scenario I, Buchholz Station
- (VN-1) ASL Scenario J, The Bitche Salient
- (24-5)
- (DN-5) FROM STURDY STOCK: The Peoples of BRITANNIA.
- (QA-1) DESIGN ANALYSIS: Erratum BRITANNIA.
- (ST-5) THE ROMAN INVASION OF BRITANNIA: Kill
'Em All and Let God Sort 'Em Out.
- (ST-2) SWORDS OF THE REPUBLIC: Understanding the Roman
Army in CAESAR: ALESIA.
- (ST-2) BREAKING THE RING: Gallic Play in CAESAR: ALESIA.
- (ST-3) LOST IN THE WOODS: The Tactical Use of Legionnaires
and Tribesmen (CAESAR'S LEGIONS).
- (VN-7) THE DANCE OF DEATH: The Billings Rules for GLADIATOR.
- (ST-3) A CIVILIZED RACE: Getting Ahead on the AST (CIVILIZATION).
- (ST-3) WARRING AND WINNING: Conflict in CIVILIZATION.
- (DN-2) THE COMING SIEGE: A Preview of SIEGE OF JERUSALEM.
- (DN-2) THE BLOODY KING: It's All in the Cards (KINGMAKER).
- (VN-2) THE KING'S CASTLE: House Rules for KINGMAKER.
- (VN-2) MONSTER MASH: Playing St. George in MONSTER MASH.
- (QA-1) MAGIC REALM, 2nd Edition.
- (24-6) To be catalogued . . .
- (25-2)
- (ST-5) TACTICAL AIRPOWER DOCTRINE: Guidelines for Managing
Airpower in TAC AIR.
- (SR-3) TAC AIR, Scenario 1.
- (VN-9) THE LAAGER: South Africa's War and FIREPOWER.
- (VN-2) SPORTS SPECIAL: Kick Off (FOOTBALL STRATEGY).
- (ST-3) INTO THE JUNGLE: Player's Notes on PLATOON.
- (DN-2) COMING ATTRACTIONS: MBT.
- (PBM-3) THE CASE FOR PLAYING BY MAIL: An Introduction
to PBM.
- (G-3) THE REVISED AREA BRIEFING: Changes to the AREA System.
- (G-4) CODE OF CONDUCT: The Rules for AREA.
- (PBM-2) PLAY CONVENTIONS FOR THE RUSSIAN CAMPAIGN:
Plugging the Holes in PBM.
- (ST-5) STORM IN THE PACIFIC: Strategy and Tactics for
7th FLEET.
- (ST-2) SQUAD LEADER CLINIC: Achtung Minen!
- (DN-6) THE PIECES OF ARAB-ISRAELI WARS:
A Unit-by-Unit Review.
- (QA-1) ADVANCED SQUAD LEADER.
- (25-3)
- (DN-6) RIDING WITH THE BEST: A Commander's Eye View
of PATTON'S BEST.
- (QA-1) Bettering PATTON'S BEST.
- (VN-1) CANADA'S BEST: The Saga of the Canadian 4th Armoured (PATTON'S BEST).
- (DN-4) WHEELS OF DEMOCRACY: The Development of the M4
Sherman (PATTON'S BEST).
- (DN-2) IMPROVING ON PATTON'S BEST: Realism in the
Solitare Game.
- (DN-1) COMING ATTRACTIONS: TURNING POINT: STALINGRAD.
- (G-3) LOST IN THE FOG: Increasing the Info Gap in Wargames.
- (VN-2) UPGUNNING AN OLD WARRIOR: AFRIKA KORPS
for Everybody.
- (DN-1) COMPUTER CORNER: UNDER FIRE.
- (VN-3) A NEW CAMPAIGN: THIRD REICH - 1941.
- (ST-2) SQUAD LEADER CLINIC: Guns Versus Tanks.
- (SR-6) GUNNED-UP IN THE DESERT: A WEST OF ALAMEN
Adventure.
- (VN-1) ASL Scenario G7, Bring Up the Guns, Holland, 5/10/40.
- (VN-1) ASL Scenario M, First Crisis at Army Group North.
- (ST-2) SPORTS SPECIAL: The Knockout Ga,e (TITLE BOUT).
- (PBM-3) STORMING SMOLENSK VIA THE POSTAL ROUTE:
PANZERGROUP GUDERIAN by Mail.
- (DN-3) THE KING OF BATTLE: Artillary in the PANZERBLITZ
Series.
- (ST-2) UP FRONT WITH SGT. ROCK: American Problems
in the Patrol Scenario.
- (VN-4) PRELUDE TO THE STORM OVER ARNHEM: A
Historical Perspective.
- (ST-6) A ROCK AND A HARD PLACE: PANZER LEADER
Situation #12.
- (ST-4) THOSE BITTER WOODS: German Tactics in BULGE.
- (QA-1) THIRD REICH.
- (25-4)
- (SR-4) THAT SINKING FEELING: Scuttling Ol' Dad (ENEMY IN SIGHT).
- (DN-5) THE SHIPS OF THE ENEMY: Backgrounds and
Highlights of the Ship's Careers (ENEMY IN SIGHT).
- (DN-3) SIGNAL 27: An Historical Analysis of ENEMY IN SIGHT.
- (DN-1) COMPUTER CORNER: WOODEN SHIPS & IRON MEN.
- (DN & VN-6) SIGNAL CLOSE ACTION: The Development of British
Naval Tactics (WOODEN SHIPS & IRON MEN).
- (ST-8) THE AGE OF SAIL: Choosing Sides in WOODEN SHIPS & IRON MEN.
- (VN-4) VIVA LA REVOLUTION: An Official Addition to EMPIRE IN ARMS.
- (QA-1) EMPIRE IN ARMS.
- (ST-9) KEEP ON TRUK-IN': Strategy and Tactics in VICTORY IN THE PACIFIC.
- (DN-2) COMING ATTRACTIONS: NAPOLEON'S BATTLES.
- (DN-2) SPORTS SPECIAL: League Play.
- (VN-3) THE CONTINENTALS: The Americans in WOODEN SHIPS & IRON MEN.
- (DN & VN-2) RIDING THE EXPRESS: An Introduction to TOKYO EXPRESS
AND 15.5 Savo Island: 9 August 1942.
- (VN-3) COMMAND PRESSURES: Leaders for 1776.
- (QA-1) ENEMY IN SIGHT.
- (QA-1) EMPIRE IN ARMS.
- (25-5)
- (SR-9) GETTYSBURG '88.
- (DN-2) THEY LED AT GETTYSBURG: The
Confederate and Union Generals.
- (ST & VC-4 + 2C) HORSE SOLDIERS: Cavalry Operations During
the GETTYSBURG Campaign.
- (VN-1) Intermediate GETTYSBURG '88.
- (VN- 6) LET US CROSS OVER THE RIVER: A Flight
of Fancy for Wargamers (Adding Stonewall Jackson to GETTYSBURG '88,
with a fictional story.)
- (DN-3) REDCOAT ADVANCE: The British in 1776.
- (DN-3) DARBY'S RANGERS: Reference Notes for ASL.
- (DN-1) COMPUTER CORNER: CIVIL WAR.
- (ST-3) FORWARD TO NASHVILLE!: Early Union Strategy in CIVIL WAR.
- (VN-1) ASL Scenario G8, Recon in Force, Italy, 7/16/43.
- (VN-2) SCENARIO SEVEN: It Was a "Great" Depression,
Wasn't It? (FIREPOWER).
- (VN-1) THE BATTLE OF DREWRY'S BLUFF: A New Scenario
for LEE VS. Grant.
- (G-3) BRINGING US ALL TOGETHER: Competitors, Socializers,
and Dreamers.
- (VN-3) FREIGHT TRAIN: A RAIL BARON Variant.
- (DN-1) COMING ATTRACTIONS: Hoops and Turnbuckles (MARCH MADNESS
AND WRASSLIN').
- (VN-2) WILDERNESS SURVIVAL: OUTDOOR SURVIVAL in YELLOWSTONE.
- (DN-2) SPORTS SPECIAL: The Best Bet (WIN, PLACE, &
SHOW).
- (ST-1) DEVIL'S ADVOCATE: Tactical Advice for DEVIL'S DEN.
- (VN-3) GUNS OF SEPTEMBER: Updating 2nd Edition GUNS OF AUGUST.
- (ST-3) ONE HUNDRED DAYS OF VICTORY: How Napoleon
Can Save the Empire (WAR & PEACE).
- (DN-2) RISKY BUSINESS: A Designer's Look at BULL RUN.
- (QA-1) GETTYSBURG '88.
- (QA-1) GUNS OF AUGUST.
- (QA-1) WAR & PEACE.
- (25-6)
- (DN-7) TOMMY ATKINS AT WAR: The British in ASL.
- (DN-9) DESERT WINDS: The Scenarios of WEST OF ALAMEN,
Part I.
- (DN-3) BROKEN SWORDS: The Minor Neutral Powers 1939-1941 (THE LAST HURRAH).
- (DN-2) COMING ATTRACTIONS: RED BARRICADES.
- (ST-2) SQUAD LEADER CLINIC: Man Vs. Tank.
- (ST-5) WITH ROMMEL (AND MONTY) IN THE DESERT:
A Study of Axis and Allied Play in PANZERARMEE AFRIKA.
- (VN-1) ASL Scenario G9, Sunday of the Dead, Libya, 11/23/41.
- (VN-1) ASL Scenario N, Soldiers of Destruction, Poland, 10/10/44.
- (VN-3) BUT NOT ALONE: Two-Player ST. NAZAIRE.
- (DN-5) UP ON THE AFRICAN FRONT: The DESERT WAR
Expansion for the UP FRONT Series.
- (VN-8) SPECIAL AIR SERVICE: The SAS and FIREPOWER.
- (ST-6) PAX DISCORDIA: Trying to Cut Through the Chaos (PAX BRITANNICA).
- (DN-1) SPORTS SPECIAL: STATIS-PRO FOOTBALL - Part
I.
- (QA-1) ADVANCED SQUAD LEADER.
- (26-1)
- (DN-3) TRAMP STARSHIP: A Look at MERCHANT OF VENUS.
- (DN & VN-5) FUN AND PROFIT IN THE 32ND CENTURY:
Designer's Notes and Variant for MERCHANT OF VENUS.
- (ST-1) MERCHANT OF VENUS Solitare Tip Sheet.
- (SR-4) Solitare MERCHANT OF VENUS.
- (VN-4) NEW WARS FOR OLD: A Variant for DARK EMPEROR.
- (VN-1) THE LANSRAAD MANEUVER: A DUNE Variant.
- (SR-5) ALONE IN THE LOST WORLD: A Sample Game of
Solitare DINOSAURS.
- (VN-1) ASL Scenario P, The Road to Wiltz, Belgium, 12/18/44.
- (VN-1) ASL Scenario O, The St. Goar Assault, Germany, 3/24/45.
- (ST-2) AN ASSEMBLY OF GENTLEMEN: Exploiting Parliament
in KINGMAKER.
- (DN-2) SPORTS SPECIAL: STATIS-PRO FOOTBALL - Part II.
- (ST-3) STELLAR EMPIRE: Empire-Building in STELLAR CONQUEST.
- (DN-9) DESERT SANDS: The Scenarios of WEST OF ALAMEN,
Part II.
- (VN-2) BLACK TEA FOR TWO: A KREMLIN Variant.
- (DN-2) COMING ATTRACTIONS: REPUBLIC OF ROME.
- (VN-4) BEYOND THE ELEVENTH CARD: Advanced CIVILIZATION.
- (ST-2) SQUAD LEADER CLINIC: Mortars.
- (26-2)
- (DN-7) TRAVELIN' TO THE TURNING POINT: A Look at Strategy
for TURNING POINT: STALINGRAD.
- (DN-4) A NEW VIEW OF STALINGRAD: Designer's
Notes for TURNING POINT.
- (DN-2) STALINGRADSKAIA BORBA: Critiquing TURNING POINT.
- (VN-2) ALONE IN THE STREETS: Solitare TURNING POINT: STALINGRAD.
- (SR-7) TURNING POINT: STALINGRAD.
- (VN-4) THE FORGOTTEN YEAR: PANZERBLITZ Situations
for 1942.
- (VN-1) ASL Scenario G10, Grab at Gribovo, Russia, 1/3/42.
- (VN-1) ASL Scenario Q, Land Leviathans, Russia, 4/3/41.
- (ST-1) COMPUTER CORNER: Strategies and Solutions (COMBOTS).
- (DN-4) DESANTNIKI: Reference Notes for ASL.
- (ST-2) SQUAD LEADER CLINIC: Massed Armor Assault.
- (ST-3) THE BULGARIAN GAMBIT: The Balkan Key to THIRD REICH.
- (ST-2) COUNTERING THE BLITZKRIEG: Soviet Strategy in HITLER'S WAR.
- (ST-2) SPORTS SPECIAL: STATIS-PRO BASEBALL.
- (VN-2) COLD FRONT: The Winter War for UP FRONT.
- (ST-4) EAST RUBBLE: Shattering the Wall in the East RUSSIAN FRONT.
- (QA-1) TURNING POINT: STALINGRAD.
- (QA-1) THIRD REICH.
- (QA-1) HITLER'S WAR.
- (26-3)
- (DN-11) THE CHALLENGE OF MODERN COMBAT: An Introduction
to MBT.
- (DN-2) SORTING IT OUT: The MBT Index.
- (DN-3) THE SOVIET VIEW: Another Look at MBT.
- (SR-8) Umpired MBT.
- (VN-3) FULL THROTTLE: "Improved" FLIGHT LEADER.
- (DN-1) COMING ATTRACTIONS: IDF.
- (VN-9) A FLAME IN THE GULF: The Iran-Iraq War and
FIREPOWER.
- (ST-3) ACQUIRING THE KNACK: Improving Your Play of a Classic.
- (DN-1) COMPUTER CORNER: Computer ACQUIRE.
- (ST-2) SPORTS SPECIAL: STATIS-PRO BASEBALL - Part II.
- (VN-3) WINGS OVER KOREA: Additional Scenarios for FLIGHT LEADER.
- (DN-4) UNDER THE UMBRELLA: The Ground Units of TAC AIR.
- (DN-4) THE CROWDED OCEAN: FLEET Units (2nd, 5th,
6th, 7th).
- (QA-1) MBT.
- (26-4)
- (DN-4) LAYING THE FOUNDATION: Historical Background to SIEGE OF JERUSALEM.
- (DN-3) BUILDING THE STRUCTURE: Design Notes to SIEGE OF JERUSALEM.
- (VN-3) The Rebellion, Pre-Emptive Roman Response, Assault of the Temple
(SIEGE OF JERUSALEM).
- (DN-3) BEFORE AND BEHIND THE WALLS: The Armies
of SIEGE OF JERUSALEM.
- (G-4) THE GREAT AND NEAR-GREAT: An R&D Chief's Hall
of Fame (DON GREENWOOD).
- (VN-2) BEING YOUR OWN KING: A Player's Variant for KINGMAKER.
- (VC-1 + 10C) THE BADLANDS: New Battlelands for TITAN.
- (ST-3) TAKING THE LONG VIEW: Playing CIVILIZATION
for the Endgame.
- (DN-1) COMING ATTRACTIONS: SEAHAWKS.
- (DN-1) COMPUTER CORNER: Unraveling LEGENDS (OF THE LOST REALM).
- (DN-1) SPORTS SPECIAL: MARCH MADNESS.
- (ST-2) THE POWER AND THE GLORY: Triple Alliances
in DIPLOMACY.
- (DN-5) THE LEGENDARY, LOST INDEX: An Index for 2nd Edition
MAGIC REALM.
- (G-3) WITH FRIENDS LIKE THESE: The Axis Minor Allies,
1941-1945.
- (QA-1) SIEGE OF JERUSALEM.
- (QA-1) MARCH MADNESS.
- (26-5)
- (VN-7) 501 CITY-FIGHT-IN-FOUR: DYO for UP FRONT.
- (VN-7) THE LONG CAMPAIGN: Polishing Up the UP FRONT
Campaign Game (With Campaign Rosters).
- (SR-9) DESERT WAR: City Fight (Italians vs. Soviets).
- (VN-2) ODD MAN IN: Three-Player UP FRONT.
- (DN-1) COMING ATTRACTIONS: ATTACK SUB.
- (VN-1) ASL Scenario G11, Pegasus Bridge, France, 6/6/44.
- (G-3) THE MORAL DIMENSION: Personal Reminiscences of AMBUSH.
- (DN-2) SPORTS SPECIAL: WRASSLIN' (Personal Sketches of
the Wrestler's).
- (VN-3) R.A.A.F.: Random Appearence AIR FORCE.
- (VN-5) BATTLES FOR THE SOUTH PACIFIC: Hypothetical
Scenarios for FLAT TOP.
- (VN-2) OPERATION PORCUPINE: A "Killer" Variant for B-17.
- (VC-4 + 1C) OVER THE FENCE: Covert Missions in SE Asia (FIREPOWER).
- (ST-5) RED DEVILS: Reference Notes for ASL.
- (QA-1) ADVANCED SQUAD LEADER.
- (QA-1) NEW WORLD.
- (26-6)
- (DN-4) EASING INTO NAPOLEON'S BATTLES: "Meeting
Your Waterloo" Made Simple.
- (SR-6) MEETING YOUR WATERLOO: A NAPOLEON'S BATTLES
Primer.
- (G-3) THREE DAYS IN JUNE: Bijlandt's Brigade and the Campaign
of 1815.
- (VN-8) The Battles of Quatre Bras AND Ligny (NAPOLEON'S BATTLES).
- (VN-2) NAPOLEON'S LAST CHANCE: A Waterloo Scenario for EMPIRE IN ARMS.
- ((ST-2) SPORTS SPECIAL: Options in STATIS-PRO FOOTBALL.
- (ST-7) A BED OF STEEL: Strategy in 1830.
- (VC-2 +3C) DESERT STORM: The Liberation of Kuwait (GULF STRIKE).
- (VN-4) THE FRIGATES FIGHT: WOODEN SHIPS & IRON MEN
in the War of 1812.
- (ST-3) UP THE SLOPES AND AT 'EM: Confederate
Strategy in DEVIL'S DEN.
- (ST-4) THE SOLID SOUTH: Defending the Confederacy in CIVIL WAR.
- (VN-4) THE INFLUENCE OF SEA POWER: Advanced Naval
Combat for EMPIRE IN ARMS.
- (VN-2) MARENGO - THE ITALIAN CAMPAIGN OF 1800:
A Scenario for WAR & PEACE.
- (QA-1) NAPOLEON'S BATTLES.
- (QA-1) ENEMY IN SIGHT.
- (QA-1) REPUBLIC OF ROME.
- (27-1)
- (ST-11) THE OFFENSIVE APPROACH: Soviet Strategy for RUSSIAN CAMPAIGN.
- (ST-6) TO THE GATES: The Historical RUSSIAN CAMPAIGN.
- (VN-10) DIVISIONS, CORPS & ARMIES: Realistic RUSSIAN CAMPAIGN.
- (VN-1) Historical ASL Scenario A, Ghosts in the Ruble, Russia,
10/31/42.
- (VN-1) ASL Scenario G12, Avalanche!, Russia, 2/6/43.
- (ST-6) ALPINE HUNTERS: Reference Notes for ASL.
- (DN-3) BATTLES IN THE KREMLIN: Historical
SetUp for the 12th Party Congress.
- (DN-2) SPORTS SPECIAL: The Great Teams (STATIS-PRO BASEBALL GREAT TEAMS).
- (ST-2) ONWARD TO VOLOGDA: An Axis Winter Offensive (RUSSIAN FRONT).
- (ST-6) STALINGRAD DEFENDED: The Russian Defense in TURNING POINT: STALINGRAD.
- (QA-1) TURNING POINT: STALINGRAD.
- (QA-1) KREMLIN.
- (QA-1) ADVANCED SQUAD LEADER.
- (QA-1) FORTRESS EUROPA.
- (27-2)
- (VN-8) THE PROBLEM OF SEQUENCE: Interactive THIRD FLEET.
- (VN-10) FLEET ARCHITECTURE: DYO for THIRD FLEET.
- (ST-2) OPERATION CRIMSON SKY: Soviet Strategy for SIXTH FLEET.
- (VN-2) WAR UNDER THE MIDNIGHT SUN: Variants for
the Advanced Game of 2ND FLEET.
- (DN-3) SOME SUBMARINE SECOND-GUESSING: Soviet Subs in
the FLEET Series.
- (VN-1) ASL Scenario T6, The Dead of Winter, Russia, 12/29/41.
- (VN-1) ASL Scenario T5, The Pouppeville Exit, France, 6/6/44.
- (DN-1) SPORTS SPECIAL: Seasonal Sports Leagues (STATIS-PRO).
- (ST-4) CAMPAIGNING IN ARMS: Guidelines for Emperors (EMPIRE IN ARMS).
- (VN-1) NAVAL CHARTS for EMPIRE IN ARMS Variant
in Vol. 26, #6.
- (DN-3) PULLING OLD CHESTNUTS FROM THE FIRE:
The Atlanticon ASL Tournament Scenarios (The 2 variants listed in
this issue.).
- (VN-2) THE CHINA TRADE: Chinese Vessels for WS&IM.
- (VN-5) FLIGHT JACKETS NOT INCLUDED: Tactical Chrome
for FLAT TOP.
- (DN-1) COMPUTER CORNER: Naval Battles.
- (DN-4) THE FLATTOPS: The Components of Victory (VICTORY IN THE PACIFIC).
- (DN-2) COMING ATTRACTIONS: GUNG HO!.
- (DN-2) CARRIER: Historical Notes on the New Game.
- (QA-1) EMPIRE IN ARMS.
- (QA-1) ASL.
- (27-3)
- (ST-5) DOUBLE-TURN SHOTGUN: A Med Power Play Axis Option (THIRD REICH).
- (ST-2) SHOOT-OUT IN THE WEST: Further Considerations for
the "Shotgun" (THIRD REICH).
- (DN-9) MAKING THE TRANSITION: ADVANCED THIRD REICH.
- (DN-1) COMPUTER CORNER: COMPUTER THIRD REICH.
- (G-4) ADVANCED GAME DESIGN: Dropkicking Hitler Back to the
Stone Age (WRASSLIN', ADVANCED THIRD REICH, ADVANCED CIVILIZATION).
- (SR-9) BATTLE LOG: Truely, THE LONGEST DAY.
- (VN-1) ASL Scenario T7, Hill 253.5, Russia, 7/9/43.
- (VN-1) ASL Scenario T8, Aachen's Pall, Germany, 10/15/44.
- (VN-2) BEHIND THE HIGH-WATER MARK: More Realism for THE LONGEST DAY.
- (ST-3) PULLING OLD CHESTNUTS FROM THE FIRE:
The AtlantiCon ASL Tournament Scenarios, Part II (The 2 Variants
listed in this issue).
- (ST-2) TO SPRING A TRAP: Rommel's Plan in FORTRESS EUROPA.
- (ST-2) NORMANDY'S BACK DOOR: Invading the 7th Military District
(FORTRESS EUROPA).
- (QA-1) WRASSLIN'.
- (QA-1) ADVANCED SQUAD LEADER.
- (27-4)
- (DN-10) NOT IN KANSAS ANYMORE: An Analysis of REPUBLIC OF ROME.
- (QA-1) Matching Wars (REPUBLIC OF ROME).
- (DN-1) IPSE DIXIT - Pronunciation in REPUBLIC OF ROME.
- (PBEM-2) REPUBLIC OF ROME.
- (SR-7) PBEM REPUBLIC OF ROME - Part I.
- (DN-5) PRINCEPS: The Design of REPUBLIC OF ROME.
- (DN-3) ADVANCED CIVILIZATION: A Guide for Learning
the New Game.
- (VN-3) THE AUGUST COUP: Mike and Boris Dance in the KREMLIN.
- (ST-10) CAMPAIGNING IN ARMS: More Guidelines for Emperors
(EMPIRE IN ARMS).
- (SR-9) LEVIATHON: A GM's View of Game 1988HW (Part I) (DIPLOMACY).
- (QA-1) REPUBLIC OF ROME.
- (27-5)
- (DN-3) THE BEAUTY OF THE BULGE: A Player's Look
at BULGE '91.
- (ST-2) CROSSING THE LINE: Considerations for the German Player
of BULGE '91.
- (ST-2) HOLDING THE LINE: Suggestions for the Allied Player
of BULGE '91.
- (VN-5) WACHT AM RHEIN REVERSED: The Reduction of the
Ardennes Saliant AND New Scenarios for BULGE '91.
- (VN-2) ONE LAST BULGE: Third Edition BULGE '81.
- (DN-4) SEMPER AVANTI: Reference Notes for ASL.
- (SR-7) LEVIATHAN: A GM's View of Game 1988HW, Concluded (DIPLOMACY).
- (VN-1) ASL Scenario G13, A View from the Top, Italy, 2/23/45.
- (DN-5) TAC OPS: Systems of the Combined Arms Battle.
- (G-2) CROSSED WORDS: Avalon Hill Crossword Puzzle.
- (VN-2) SPORTS SPECIAL: MARCH MADNESS for 1991 (Men
and Women).
- (SR-9) PBEM REPUBLIC OF ROME - Part II.
- (PBM-3) IN THE GAMEROOM, ALL ALONE: The Case for PBM.
- (ST-3) ONE DAY AT A TIME: Strategic and Tactical
Hints for D-DAY.
- (QA-1) REPUBLIC OF ROME.
- (27-6)
- (SR-10) Solitare BLACKBEARD.
- (ST-5) A SCOUNDREL'S LOG: Helpful Suggestions for Beginners (BLACKBEARD).
- (DN-2) ODYSSEY ON THE HIGH SEAS: Wherein the History
of the Famous Game Concerning the Adventures of BLACKBEARD, the
Pirate, and His Brethren is Revealed to the Public.
- (SR-3) A ROGUE TALE: The Pirate's Life for Me! (BLACKBEARD).
- (QA-1) BLACKBEARD.
- (DN-2) SPORTS SPECIAL: Alone in the Pits (SPEED CIRCUIT).
- (ST-3) MOVING UP THROUGH THE MOB: Player's Notes
for GANGSTERS.
- (VN-2) VENUS SMUGGLER: The Black Market in MERCHANT OF VENUS.
- (DN-2) PLUNGING THE DEPTHS: The Cards of ATTACK SUB.
- (VN-3) NAPOLEON VERSUS LLOYD'S OF LONDON: A Variant
for WAR & PEACE.
- (VN-2) NEW ADVENTURING: A Variant for NEW WORLD.
- (ST-5) LEARNING THE ROPES: Strategy and Tactics in WRASSLIN'.
- (ST-2) FINANCIAL STRATEGY: Player Notes for STOCKS & BONDS.
- (DN-2) COMPUTER CORNER: Lost in the Wilderness (LEGENDS OF THE LOST REALMS: THE WILDERLANDS).
- (VN-2) THE BATTLE FOR RENNELL ISLAND: A New Scenario
for CARRIER.
- (VN-5) WOODEN SHIPS FOR ONE: A Solitare System for WOODEN SHIPS & IRON MEN.
- (QA-1) BLACKBEARD.
[RETURN TO LIBRARY]