THE GENERAL (VOL. 28-32)
(Vol. 28-1 to 32-3, except 30-5 = 26 issues.)
(Still need to do letters sections)
- (28-1)
- (ST-7) DEUS EX MACHINA: Struggling Against the Vicissitudes
of THE PELOPONNESIAN WAR Game System.
- (DN-4) ATHENS IN VIETNAM: THE PELOPONNESIAN WAR.
- (SR-10) PELOPONNESIAN WAR.
- (ST-4) MORE OLD CHESTNUTS: The Origins ASL Tournament
Scenarios (T9 & T10).
- (VN-1) ASL Scenario T9, The Niscemi-Biscari Highway, Sicily,
7/10/43.
- (VN-1) ASL Scenario T10, Devil's Hill, Holland, 9/19/44.
- (DN & QA-4) FLASHPOINT: GOLAN: Developer's Notes and
Errata.
- (VN-6) FROM ALASKA TO CHINA: Additional Scenarios for
PACIFIC WAR.
- (ST-2) FORGETTING HISTORY: Thoughts on the Assyrians in CIVILIZATION.
- (VN-2) Slavery in CIVILIZATION.
- (VN-1) More Alone in the Pits (SPEED CIRCUIT).
- (G-5) SEARCHING FOR THE PERFECT GAME: A Scientific
Approach.
- (QA-1) PELOPONNESIAN WAR.
- (28-2)
- (DN-7) SEMPER FI!: The United States Marine Corp in ASL.
- (ST-5) MORE OLD CHESTNUTS: The Origins ASL Tournament
Scenarios (T11 & T12).
- (ST-4) SCENARIO BRIEFING: Player's Notes for ASL (A25).
- (VN-1) ASL Scenario T11, The Attempt to Relieve Peiper, Belgium,
12/21/44.
- (VN-1) ASL Scenario T12, Hunters from the Sky, Germany, 3/24/45.
- (VN-1) POST-ATOMIC (?!) ADVANCED CIVILIZATION: Variant
Rules for the (Re)Birth of Mankind.
- (ST-3) FIFTY WAYS TO LEAVE YOUR SENSES: The
Pursuit of Defeat in REPUBLIC OF ROME.
- (ST-7) FLASHPOINT: GOLAN: A Strategic Primer.
- (VN-1) 25.1 BATTLE SCENARIO: 25.16 Northern Incursion in
Miniature (FLASHPOINT: GOLAN).
- (VN-3) "THE TARGET FOR TODAY IS . . .:"
Reminiscences and a B-17 Tournament Scenario.
- (VN-2) THIS IS THE NFL: A Variant for STATIS-PRO
FOOTBALL.
- (QA-1) TYRANNO EX.
- (QA-1) ADVANCED CIVILIZATION.
- (28-3)
- (ST-8) A STEPPE IN THE RIGHT DIRECTION: The German
First Turn in RUSSIAN FRONT.
- (VN-6) PANZER HUNTERS: Tactical Air Support Rules for PANZERBLITZ
AND PANZER LEADER.
- (VN-5) NEW EXPRESSIONS FOR A FAMILIAR FACE:
More Scenarios and Units for PANZERBLITZ.
- (G-4) THE NUMBERS GAME: A Look at the 1992 ASL Competition.
- (VN-1) ASL Scenario R, Butzevo, Russia, 12/2/41.
- (VN-1) ASL Scenario G14, Tiger, Tiger, Russia, 2/11/43.
- (ST-3) THE BLACK SEA WALTZ: Naval Movement Options in
THE RUSSIAN CAMPAIGN.
- (DN-2) STATIS-PRO FOOTBALL Becomes a Fad.
- (VN-3) UP FRONT: A Decade of Shuffling Along.
- (VN-1) GOVERNMENT INTERVENTION IN RAIL BARON: A Variant
for AH's Game of Empire-Building.
- (VN-1) RAIL BARON Railroad Prices and Trip Log Sheets.
- (G-1) The World's Oldest Wargame (GO).
- (ST-2) A FOND FRIENDSHIP RENEWED: Re-Acquainting Oneself
with THE RUSSIAN CAMPAIGN.
- (VC-3 + 3C) EASTERN SKIES: An AIR FORCE Variant (Hungarian
Air Force).
- (QA-1) TURNING POINT: STALINGRAD.
- (QA-1) UP FRONT.
- (28-4)
- (VC-5 + 2C) THE BATTLE OF BERLIN: A Variant for B-17,
QUEEN OF THE SKIES.
- (DN-3) "ONCE MORE INTO THE BREACH:" An
Overview of the New D-DAY.
- (VN-3) THE BATTLE OF ARRACOURT: New Scenarios for PANZER LEADER.
- (VN-3) ASPECTS OF CULTURE: Advanced Scoring in ADVANCED CIVILIZATION.
- (ST-3) RHEINUBUNG ON THE CHESAPEAKE: The 1992 Avaloncon WAR AT SEA
Tournament.
- (G-1) AFTER-ACTION REPORT . . .: The First Annual ASL Open.
- (VN-1) ASL Scenario S, The Whirlwind, Germany, 4/18/45.
- (VN-1) ASL Scenario G15, Bone of Contention, France, 8/31/44.
- (VN-2) SPORTS SPECIAL: STATIS-PRO FOOTBALL, 1957 Variety.
- (VN-2) SPORTS SPECIAL BONUS: MARCH MADNESS, 1990,
1991, 1992. 1993 Final Fours.
- (VN-4) UP FRONT.
- (VN-2) PURSE OF GOLD: A LEGENDS OF ROBIN HOOD
Variant.
- (DN-2) ACQUIZ: A Test of Your Expertise in ACQUIRE.
- (ST-4) SCENARIO BRIEFING: Player's Notes for ASLB, (A2).
- (PBM-9) A Complete PBM System for PANZER LEADER.
- (QA-1) D-DAY '91.
- (28-5)
- (VC-7 + 1C) OPUS TAYLORUM: Or How to Fail in Padding an Article,
Despite Really, Really Trying, Being an Expansion and Elaboration Upon
the Arcane Concepts and Detailed Simulcra Found Within the 1992 MIDWAY
AND 1992 GUADACANAL Game Systems, as Put Forth by Their Architect
and Purveyor, the Right Honorable Mr. S. Craig Taylor, Jr., His Own Self
(Whose Original Title, "Shark Bait," Was Dropped as Lacking in
Pizzazz.
- (VN-3) Campaign TOKYO EXPRESS: In "The Slot,"
For the Duration.
- (VN-2) GIVE 'EM THE SPURS!: Variant Rules for the New MUSTANGS
Air-Combat Game. Or: One Playtester's Opinion.
- (VC-2 + 4C) "WAKE ISLAND" and "THE TWO-OCEAN WAR:"
Variant Scenarios for MIDWAY '92 AND GUADACANAL '92.
- (SR-16) VICTORY IN THE PACIFIC.
- (VN-1) ASL Scenario G16, Alligator Creek, Guadacanal, 8/21/42.
- (VN-3) VARIANTS IN THE PACIFIC: Historical Variants
for VICTORY IN THE PACIFIC.
- (VN-2) PACIFIC ENCOUNTERS: Four Pacific Scenarios for DAUNTLESS.
- (DN-1) GONE BUT NOT FORGOTTEN . . . SAMURAI;
AH's Game of Power Politics in Feudal Japan.
- (G-2) THE WORLD'S MOST BORING ARTICLE: New Official
Abbreviations for Avalon Hill and Victory Games Titles.
- (VN-1) UP FRONT.
- (DN-2) HISTORY OF THE WORLD: A Preview.
- (QA-1) MIDWAY '92.
- (28-6)
- (DN-4) BARBAROSSA BEGINNINGS: First Impressions of ADVANCED THIRD REICH.
- (DN-6) TERRIBLE, SWIFT SWORDFISH: Air/Naval Combat in ADVANCED THIRD REICH.
- (ST-4) THE ROLE OF THE MIDDLE SEA: Mediterranian
Strategies in ADVANCED THIRD REICH.
- (ST-4) DOUBLE TROUBLE: The Double Turn in ADVANCED THIRD REICH.
- (VN-1) ADVANCED THIRD REICH: Suggested Rule Modifications.
- (VN-2) NEW DUTIES FOR THE WOLFPACKS: Expanding
U-Boat Operations in ADVANCED THIRD REICH.
- (PBM-3) PLAY-BY-MAIL ADVANCED THIRD REICH: (And They
Said it Couldn't be Done . . .).
- (ST-4) ROASTING CHESTNUTS: The AtlantiCon '92 ASL Tournament
Scenarios (T13, T14).
- (VN-1) ASL Scenario T13, Commando Raid at Dieppe, France, 8/18/42.
- (VN-1) ASL Scenario T14, Gambit, Crete, 5/21/41.
- (VN-5) GONE . . . BUT NOT FORGOTTEN: THE GUNS OF AUGUST,
Streamlined Rules for AH's Game of the Great War.
- (G-1) MASTERS OF EUROPE: The 1993 AvalonCon ADVANCED THIRD REICH
Tournament.
- (VN-3) MONTY PYTHON GOES TO WAR: New and (Very)
Different Variants for THIRD REICH (Fourth Edition).
- (DN-3) THE RISING SUN: The Pacific War Companion Game
to Advanced Third Reich.
- (VN-1) UP FRONT.
- (DN-2) BREAKOUT: NORMANDY: A Preview.
- (QA-1) ADVANCED THIRD REICH.
- (QA-1) UP FRONT/BANZAI.
- (29-1)
- (VN-2) HISTORY OF THE WORLD Score Sheet.
- (VN-1) SHORTENING HISTORY: A HISTORY OF THE WORLD
Variant.
- (DN-4) HISTORY OF THE WORLD: Passing in Review.
- (VN-1) Hints of Harmodius (HISTORY OF THE WORLD).
- (QA-1) Event Card Questions (HISTORY OF THE WORLD).
- (ST-2) BIDDING FOR WORLD DOMINATION: Buying Youe Empire
in HISTORY OF THE WORLD.
- (ST-2) THE NOBLE ART OF SELF-DEFENSE: Defending
Your Turf in HISTORY OF THE WORLD.
- (DN-3) WE THE PEOPLE: Previewing the Latest in
the American History Series.
- (VN-1) ASL Scenario T15, The Akrotiri Peninsula, Crete, 5/20/41.
- (VN-1) ASL Scenario T16, Strayer's Strays, France, 6/6/44.
- (DN-1) DRIVER's ED 101: What the Nation's Freeways are Really Like
(ROADKILL).
- (ST-5) ROASTING CHESTNUTS: The AtlantiCon '92 ASL Tournament
Scenarios, Part II.
- (DN-2) Avalon Hill's ASSASSIN.
- (QA-1) HISTORY OF THE WORLD.
- (29-2)
- (DN-5) VICTORY IN THE COLONIES: A Strategic Analysis
of WE THE PEOPLE.
- (SR-15) WE THE PEOPLE.
- (G-6) The Marquis De Lafayette.
- (VN-1) ACQUIRE with MIT SGS Rule Modifications AND
A New "Spin" on an Old Chestnut (ACQUIRE).
- (DN-3) An American Revolution in Design (WE THE PEOPLE).
- (DN-2) A THRONE BY ANY OTHER NAME: The Gamer
as (COMPUTER) KINGMAKER in Avalon Hill's War of the Roses Game.
- (VN-1) ASL Scenario G17, Hakkaa Paalle, Finland, 1/12/40.
- (VN-1) ASL Scenario G18, Goya, Belgium, 1/7/45.
- (DN-5) SCENARIO BRIEFING - PLAYER'S NOTES FOR ASL:
Deluxe ASL Scenario A - To the Last Man.
- (DN-5) BATTLE FROM BEACH TO BOCAGE IN BREAKOUT: NORMANDY: The
Area/Impulse Game System Invades Normandy.
- (DN-3) COMPUTER KINGMAKER: An Electric Quest for a
Crown.
- (DN-1) UP FRONT: Marginal Wins/Losses for UP FRONT
Tournaments.
- (QA-1) WE THE PEOPLE.
- (29-3)
- (DN-6) In Defense of Normandy (BREAKOUT: NORMANDY).
- (ST-8) A MATTER OF PRIORITIES: Allied Options in BREAKOUT: NORMANDY.
- (DN-8) GUERILLA: Warfare fore the Socially Challenged - A Preview
of the New Multi-Player Card Game.
- (ST-1) Making Assassinations Work in ASSASSIN.
- (VN-1) "FINAL DESTINATION" MOVEMENT VARIANT FOR ASSASSIN.
- (DN-1) THE RHETORIC OF GAMES: :Conflict" Vs. "Combat:"
A Close Look at CIVILIZATION AND HISTORY OF THE WORLD.
- (VN-1) Seven Player HISTORY OF THE WORLD.
- (VN-3) Three More Quick & Dirty Variants for HISTORY OF THE WORLD.
- (VN-2) INDEPENDENT KINGDOMS: An ADVANCED CIVILIZATION
Variant.
- (ST-3) WORLD AT WAR OPERATION CRUSADER:
Tips & Tactics.
- (ST-2) SCENARIO BRIEFING: A Tough Nut to Crack (ASL), (G19).
- (VN-1) ASL Scenario G19, A Tough Nut to Crack, Papua New Guinea,
1/1/43.
- (VN-1) ASL Scenario G20, Camp Nibejwa, Egypt, 12/9/40.
- (DN-2) AS OTHERS SEE US: WORLD AT WAR: OPERATION CRUSADER.
- (SR-12) BREAKOUT: NORMANDY, (Part I).
- (DN-1) DESIGNER NOTES: Camp Nibeiwa (ASL Scenario G20).
- (QA-1) BREAKOUT: NORMANDY.
- (29-4)
- (DN-4) THE FLOW OF BATTLE: Combat in the "GREAT CAMPAIGNS OF THE AMERICAN CIVIL WAR"
Series.
- (DN-4) OIL WARS: The Campaigns in Iran and Iraq (Reference Notes
to ASL).
- (VN-2) ROADS TO GETTYSBURG: Combat Made Simple AND
GREAT CAMPAIGNS OF THE AMERICAN CIVIL WAR
Combat Worksheet.
- (DN-1) ROADKILL.
- (VC-7 + 1C) ROADS TO ANTIETAM: Revised Combined Game Rules
& Optional Rules for STONEWALL JACKSON'S WAY AND
HERE COME THE REBELS.
- (DN-2) WORLD AT WAR: STALINGRAD: Designer Notes
on AH's and Atomic's Second World War Game.
- (DN-2) MAHARAJA: An Epic on Your Tabletop.
- (VN-1) ASL Scenario G21, Cat's Kill, France, 6/8/44.
- (VN-1) ASL Scenario G22, A Day by the Shore, France, 6/7/44.
- (VN-4) THREE DAYS IN PENNSYLVANIA: Optional Rules for
GETTYSBURG '88.
- (SR-17) BREAKOUT: NORMANDY, (Part II).
- (DN-2) MODERN NAVAL BATTLES: Preview of 5th FLEET: AH's
Newest Computer Game.
- (DN-1) Tech Tips for COMPUTER KINGMAKER.
- (29-5)
- (VN-1) THE AVALON HILL PHILOSOPHY: Circus Stupidus
(CIRCUS MAXIMUS) (Chasing O.J. Simpson's White Ford Bronco).
- (ST-3) Native Policy in NEW WORLD.
- (VN-2) PUPPET MASTERS: Non-Player Nations for NEW WORLD.
- (ST-1) THE LAST FULL MEASURE OF DEVOTION:
Effective Use of Cavalry in THE GREAT CAMPAIGNS OF THE CIVIL WAR
Series.
- (PBM-1) Blind Man's Bluff . . . Stonewall Style (STONEWALL JACKSON'S WAY).
- (VN-3) WALK A MILE FOR A CAMEL: Turkish Options
in EMPIRE IN ARMS.
- (ST-1) MASTERY OF THE BOARD: A New Approac to TITAN.
- (G-3) Myths of the Pearl Harbor Attack After 50 Years.
- (SR-7) OPERATION CRUSADER - Hell Fire Pass.
- (VN-1) ASL Scenario G23, Habbaniya Heights, Iraq, 5/5/41.
- (VN-1) ASL Scenario G24, Mountain Comes to Mohammed, Iran, 8/25/41.
- (ST-2) ARDENNES BREAKTHROUGH II: Suggested Opening Moves
for the German Player BATTLE OF THE BULGE.
- (DN-3) WONDERS OF THE WORLD: A COLONIAL DIPLOMACY
Preview.
- (DN-2) VIEW FROM THE GROUND: Preview of FLIGHT COMMANDER
2.
- (DN-1) FIVE BIG ONES: OPERATION CRUSADER in Review.
- (29-6)
- (DN & VN-7) Driver Personalities, the Great Rumble, and Advanced
Campaign Rules for ROAD KILL.
- (VN & QA-1) One & Two Player GUERILLA AND GUERILLA
Q & A.
- (G-4) The American Military on the Eve of War (WWII).
- (DN & QA-3) Evolving Tactics in TYRANNO EX AND
TYRANNO EX Q & A.
- (ST-2) Taking a Bite Out of a Hunk of Cheese OR How to Counter
an AFV in Motion Bypass ASL.
- (G-1) THE RHETORIC OF GAMES: As an Example to Future
Generations.
- (ST-3) PLAYING THE WEAK EMPIRES: Strategy for HISTORY OF THE WORLD.
- (VN-5) In the Mountains (UP FRONT).
- (VN-1) ASL Scenario T, Russia, 10/20/42.
- (VN-1) Deluxe ASL Scenario B. The Kiwis Attack, Italy, 3/15/44.
- (ST-3) FLYING SHOTGUN: Tips and Tactics for FLIGHT COMMANDER 2.
- (VC-8) DOWN FOR THE COUNT: WRASSLIN' Specialty
Matches.
- (QA-1) WRASSLIN'.
- (VN-6) Transient! Transient! New Rules and New Scenarios for ATTACK SUB.
- (SR-8) FIFTH FLEET: Action in the Bay of Bengal (Day 1).
- (DN & QA-1) More Chaos in the KREMLIN.
- (30-1)
- (ST-3) WITH YOUR SHIELD OR ON IT!: Spartan
Strategy in PELOPONNESIAN WAR.
- (DN-3) THE GENERALS IN BLUE AND GREY: An Analysis
of the Leaders in CIVIL WAR.
- (VN-4) IRON BOTTOM SOUND: Advanced Campaign Rules for TOKYO EXPRESS.
- (VC-1C) MARCH MADNESS: 1995 NCAA Basketball Final Four
Teams.
- (DN-6) EIGHT STEPS TO ASL: A Programmed Instruction
Approach.
- ((DN-3) TRAIN, TRAIN . . . COMING DOWN THE TRACK!:
Preview of 1830 for the Personal COMPUTER.
- (DN-2) ATTACKING NATIVES:Rule 8.31 in NEW WORLD re-analyzed.
- (DN-1) LOVE AT THIRD SIGHT: A Preview of ADVANCED CIVILIZATION
for the PC.
- (SR-7) FIFTH FLEET, Scenario: Action in the Bay of Bengal
(Days 2 & 3).
- (VN-1) ASL Scenario G25, The T-Patchers, Italy, 12/15/43.
- (VN-1) ASL Scenario G26, Parker's Crossroads, Belgium, 12/23/44.
- (SR-3) FIRST BATTLE OF BULL RUN: One Man's Play
of ACROSS FIVE APRILS.
- (DN-2) MISSION BRIEFING: Background, News, and Combat Tips for
FLIGHT COMMANDER 2.
- (VN-4) SAME PLACE, DIFFERENT TIME: New Scenarios for FLASH POINT: GOLAN.
- (ST-2) TACTICS 101: 13 Steps Closer to Improving Your ASL Game.
- (ST-5) The COMPUTER STALINGRAD Tactical School (1942 Semester).
- (30-2)
- (ST-2) INDIGO INDIANS: Blue Strategies for MAHARAJA.
- (DN-1) PELOPONNESIAN WAR, (Errors in 30-1).
- (DN-1) TOKYO EXPRESS, (Errors in 30-1).
- (DN-1) MARCH MADNESS, (Errors in 30-1).
- (ST-2) IT'S NOT EASY BEING GREEN: Green Strategies
for MAHARAJA.
- (ST-2) THE COLOR OF KINGS: Purple Strategies for MAHARAJA.
- (VC-1+ 1C) OH, DANNY BOY!: An Ireland Add-on Map for BRITANNIA.
- (DN-7) COMMANDO: British Commandos for ASL.
- (ST-4) THIS AIN'T YOUR FATHER'S ARTIFICIAL INTELLIGENCE!:
Tips and Tactics for COMPUTER 1830.
- (QA-1) ASL WINTER '95 ERRATA: The Official Corrections/Changes.
- (VN-5) "DON'T GIVE UP THE SHIP!:" A Fleet
Variant for ENEMY IN SIGHT.
- (ST-3) THE EAST IS YELLOW: Yellow Strategies for MAHARAJA.
- (SR-9) MAHARAJA, (Part I).
- (VN-1) ASL Scenario G27, Vaagso Venture, Norway, 12/27/41.
- (VN-4) DUELS OF AIR ACES IN THE GREAT WAR:
Historical Scenarios for KNIGHTS OF THE AIR.
- (VC-1 + 2C) FLIGHT COMMANDER 2: Paper Airplane
and Instructions.
- (ST-4) The COMPUTER STALINGRAD Tactical Training School
(Part II).
- (QA-1) MAHARAJA.
- (30-3)
- (ST-5) PATHS TO GLORY: Strategy in the Campaign Game of ROADS TO GETTYSBURG.
- (VN-1) Suggested Variants for ROADS TO GETTYSBURG.
- (VN-1) ROADS TO GETTYSBURG: Scenario 6 (Advanced
Game) - Official Rules Changes.
- (ST-2) A FINE RED LINE: Soviet Play in ADVANCED THIRD REICH.
- (DN-1) Rolling 4 Dice in the Impulse Game Systems (BREAKOUT: NORMANDY,
TURNING POINT STALINGRAD, THUNDER AT CASINO, STORM OVER ARNHEM).
- (DN-9) AMERICAN EAGLES: An Historical Look at US Paratroopers
for ASL.
- (DN-2) GREAT CAMPAIGNS: SECOND IMPRESSIONS: A Second
Look at the CIVIL WAR SERIES.
- (VN-2) WHICH WAY DID THEY GO?: Adding the "Fog
of War" to THE CIVIL WAR SERIES.
- (VN-1) ASL Scenario G28, Ramsey's Charge, Philippines, 1/16/42.
- (VC-2C) Corrected DELUXE ASL Map Overlays: For ASL
Annual Winter '95.
- (SR-4) MAHARAJA, (Part II).
- (ST-2) "JACKSON'S MARCH:" A Look at Confederate Strategy
in STONEWALL JACKSON'S WAY.
- (ST-5) THE PANZER LEADER AT ARRACOURT (PART I): Situation
28-4/1-Lezey: The Germans Attack.
- (VN-2) The "Score" on HISTORY OF THE WORLD,
(Score Sheet and Instructions).
- (VN-2) The Persistence of Culture (HISTORY OF THE WORLD).
- (30-4)
- (ST-7) THE SUN NEVER SETS: A Strategic Analysis of COLONIAL DIPLOMACY.
- (DN-2) IN THE COLONIAL STEW: An Analysis of the Hot
Spots in COLONIAL DIPLOMACY.
- (DN-3) Analyzing the Neutrals in COLONIAL DIPLOMACY.
- (ST-2) THE PANZER LEADER AT ARRACOURT (PART II): Situation
28-4/2-Ommerey: Duel of Commanders.
- (ST-3) All Kingdoms Great & Small (HISTORY OF THE WORLD).
- (PBEM) Easy PBEM FLIGHT COMMANDER II Across the Internet
for PC Users.
- (SR-7) STALINGRAD (for PC).
- (VN-1) ASL Scenario G29, Shoot-N-Scoot, Belgium, 12/8/44.
- (VN-1) ASL Scenario G30, Morgan's Stand, France, 9/11/44.
- (G-2) An Interview with Mark Simonitch.
- (VC-6) SPORTS SPECIAL: A Day at the Races (WIN, PLACE, &
SHOW).
- (G-1) AT THE KIOSK: The People I Serve.
- (SR-7) ASL CROSSFIRE: The Kiwi's Attack (DASL Scenario B).
- (DN-2) WE NEED TO TALK: A Preview of 1995 MACHIAVELLI.
- (G-2) SUN TZU and The Art of War.
- (30-5) To be Catalogued . . .
- (VN-1) ASL Scenario U, Chance d'Une Affaire
- (VN-1) ASL Scenario DASL-C, Smoke the Kents
- (30-6)
- (ST-4) GERONIMO 101: Strategic Considerations in GERONIMO.
- (DN-2) DESIGN ANALYSIS - RANDOM ACTS OF VIOLENCE:
Design and Play Theory for GERONIMO.
- (DN-3) Who's Who for the Men in Blue (GERONIMO).
- (VN-3) EVOKING MORE VISIONS: Additional Random Events for
GERONIMO.
- (QA-1) GERONIMO.
- (DN-4) The Causes and Strategy of the Second Punic War (HANNIBAL: ROME VS.
CARTHAGE).
- (DN-4) TESTIMONY TO AN EPIC STRUGGLE: A First Look
at HANNIBAL: ROME VS. CARTHAGE.
- (ST-3) How to Be an Avalon Hill AIR BARON.
- (SR-13) AIR BARON.
- (VN-1) ASL Scenario G31, Point of the Sword, France, 6/6/44.
- (VN-1) ASL Scenario G32, A Helping Hand, France, 6/13/44.
- (G-3) STAFF BRIEFING: An Interview with Ben Knight.
- (VC-4) SWEDEN MAKES EIGHT: A Campaign Game Variant and Scenario
for EMPIRES IN ARMS.
- (ST-2) CIVILIZED FROM THE START: An Analysis of the
Nations in CIVILIZATION.
- (G-1) AT THE KIOSK: Supporting Our Hobby.
- (ST-3) Good Habits for PC ADVANCED CIVILIZATION.
- (31-1)
- (ST-12) EMPIRES IN THE BALANCE: Japan's Opening in EMPIRE OF THE RISING SUN.
- (ST-3) THE LONG ROAD TO JAPAN: Allied General Strategy
in EMPIRE OF THE RISING SUN.
- (ST-3) JUST SAY "iie": An Introduction to Playing
the Japanese in GLOBAL WAR.
- (VN-2) THE SICK MAN OF EUROPE (OTTOMAN EMPIRE):
A Scenario for EMPIRE IN ARMS.
- (VN-1) "HOW CAN THEY PUT SUCH PLANES INTO THE SKY:"
Adding the Defiant to LONDON'S BURNING.
- (SR-8) LONDON'S BURNING Solitare, Short Scenario.
- (QA-1) THE QUESTION BOX: EMPIRE OF THE RISING SUN
AND GLOBAL WAR.
- (VN-1) ASL Scenario G33, The Awakening of Spring, Hungary, 3/14/45.
- (VN-1) ASL Scenario G34, The Liberators, Austria, 4/2/45.
- (ST-3) THE PANZER LEADER at Arracourt (Part III):
Situation 28-4/3 Juvelize: The Finale.
- (SR-6) ASL Scenario T7, Hill 253.5.
- (ST-3) The D-Day Tactical Training School (1944 Semester) D-DAY: AMERICA INVADES.
- (VN-2) SPORTS SPECIAL: Solitare Offense for BOWL BOUND.
- (DN-3) SHOWDOWN ON THE RAPPAHANNOCK: A First Look at
STONEWALL'S LAST BATTLE.
- (VN-2) THE ADVENT OF THE EURO-CARRIER: An ADVANCED THIRD REICH
Variant.
- (31-2)
- (DN-3) BLITZ BY THE NUMBER: Ground School for LONDON'S
BURNING.
- (ST-4) PROTECTING ENGLAND: Strategy Tips for LONDON'S BURNING.
- (ST-1) The Magical Pleasures of CAVEWARS: Race Profile: Namarie.
- (VN-2) THIRTY SECONDS OVER LONDON: Microscenarios for
LONDON'S BURNING.
- (ST-5) HYPER SNIPER: A SANe Look at this Threat in ASL.
- (SR-14) HANNIBAL: ROME VS. CARTHAGE.
- (VN-1) ASL Scenario G35, Going to Church, France, 8/1/44.
- (VN-1) ASL Scenario G36, Hill of Death, France, 7/11/44.
- (DN-1) REBUILDING WESTERN CIVILIZATION: First Look at AGE
OF RENAISSANCE.
- (SR-5) AGE OF RENAISSANCE: A Sample Game.
- (DN-1) Artificial Intelligence for PC THIRD REICH.
- (G-2) STAFF BRIEFING: An Interview with David Hiller.
- (DN-1) General Scenarios for ASL(A listing of all ASL
Scenarios in the General, so far. The list includes Gen-A thru Gen-U, Gen-G's
1-34, DASL's 1-4, and GEN-T's 1-16).
- (ST-1) The Old Way to Win the New ACQUIRE.
- (VN-1) Historical Conquest in WAR & PEACE.
- (VN-3) DESTALIZATION: A 1953 Variant for KREMLIN.
- (DN-1) Who Are These Guys? KREMLIN
- (DN-1) National Arrivals in MAHARAJA.
- (31-3)
- (ST-6) IT'S IN THE DECK: Roman Strategy in HANNIBAL: ROME VS. CARTHAGE.
- (ST-2)Carthage Must be Destroyed . . . NOT! HANNIBAL.
- (ST-1) HANNIBAL'S Axioms.
- (ST-2) Battle Tactics in HANNIBAL.
- (QA-1) HANNIBAL: ROME VS. CARTHAGE.
- (ST-2) TARCHON TEETH: CAVEWARS Race Profile.
- (ST-3) SPELUNKING WITH THE GAKKAR: CAVEWARS Race
Profile.
- (ST-1) No Place Like the ADVARI Home.
- (DN-1) IT'S DEBATABLE: Why So Much ADVANCED SQUAD LEADER?
- (VN-2) ALONE AND CONFUSED: Solitare ASL and the Novice
Player.
- (SR-13) Solitare ASL, Mission 4, Bunker Busting.
- (VN-1) ASL Scenario G37, Forth Bridge, Germany, 4/11/45.
- (VN-1) ASL Scenario V, Auld Lang Syne, France, 1/1/45.
- (VN-3) MEDIEVAL MACHIAVELLI: New Scenarios from Italy's Middle
Ages.
- (DN-3) PRAISE THE LORD AND PASS THE AMMUNITION:
Deploying into Line with AGE OF RIFLES.
- (VN-1) MORE SHOOTING AND SCOOTING: A Variant for ASSASSIN.
- (VN-2) SPORTS SPECIAL: Coach the Game - STATIS-PRO BASKETBALL
Variants.
- (G-2) AT THE KIOSK: Single Elimination.
- (31-4)
- (DN-1) Teaching STONEWALL.
- (VN-2) SCENARIO 7: KELLY'S FORD: A Teaching Scenario for STONEWALL'S LAST BATTLE.
- (DN-1) SERIES SCENARIO LIST: GREAT CAMPAIGNS OF THE AMERICAN CIVIL WAR.
- (DN-8) THE DIFFERENCES BETWEEN 1862 AND1863: Rules Evolution
in the GREAT CAMPAIGNS SERIES.
- (ST-5) Winning At Cedar Mountain (STONEWALL JACKSON'S WAY).
- (DN-1) STRATEGIC ALTERNATIVES: Lee at Second Manassas and Gettysburg
(GREAT CAMPAIGNS OF THE AMERICAN CIVIL WAR).
- (SR-13) AGE OF RENAISSANCE.
- (DN-2) ACROSS FIVE APRILS: Counter Mix.
- (DN-4) GREAT CAMPAIGNS OF THE AMERICAN CIVIL WAR: Summary
of Rules Variations.
- (VC-2) MARCH MADNESS: Team Cards.
- (VN-1) Insert: ASL Scenario G38, Castello Fatato, Russia, 12/20/42.
- (VN-1) Insert: ASL Scenario G39, A Desparate Affair, Crete,
5/20/41.
- (ST-2) KNOCKING ON THE BACK DOOR: Axis Strategy
in PC THIRD REICH.
- (DN-1) Spelunker's Delight (CAVE WARS).
- (ST-5) COMMANDer & CONQUERer: Basic Strategies and Simple
Tactics for Westwood's COMMAND & CONQUER.
- (DN-2) HUNG UP, SKEWERED, AND BLASTED: The Use of Wire, Panjis,
and A-P Mines in ASL.
- (G-1) AT THE KIOSK: (Running) Double Elimination (Tournaments).
- (VN-2) Tournament Scenarios for THE RUSSIAN CAMPAIGN.
- (VN-2) MAKING A GAME OF IT: Tournament Variant
for ORIGINS OF WORLD WAR II.
- (VN-2) Tournament Scenarios for PANZER LEADER.
- (VN-2) Putting Up the Air in D-DAY '91.
- (31-5)
- (DN-5) Reading, 'Riting, And 'Rithmatic: in the AGE OF RENAISSANCE.
- (ST-6) TRICKS AND TABOOS: Getting the Edge in AGE OF RENAISSANCE.
- (DN-2) JENA.
- (ST-3) SCENARIO BRIEFING: ASL Scenario G40, Will to Fight
. . . Eradicated, Poland, 9/7/39.
- (G-1) AT THE KIOSK: Round Robin.
- (ST-3) LIVE LONG AND PROSPER: Less Travelled Roads in
HISTORY OF THE WORLD.
- (DN-2) DESIGN ANALYSIS: A New Glimpse of History (COMPUTER HISTORY OF THE WORLD).
- (ST-3) Making (COMPUTER) HISTORY IN THE WORLD.
- (SR-5) STONEWALL'S LAST BATTLE, Salem Church Scenario.
- (VN-1) ASL Scenario G40, Will to Fight . . . Eradicated, Poland,
9/7/39.
- (VN-1) ASL Scenario G41, Jabo!, Belgium, 12/18/44.
- (DN-2) KRIEG!
- (DN-3) GD '41.
- (H-2) SURVIVING AMONG THE WITLESS: Manifesto of an Unempowered
Academic.
- (QA-1) AGE OF RENAISSANCE.
- (ST-3) Getting a Good Start in MASTER OF ORION II.
- (DN-3) SAVE THE PRINCESS!: A First Look at PRINCESS RYAN'S STAR MARINES.
- (DN-1) HISTORY IN A BOX: ANZIO and the Drive
on Rome.
- (VC-2) AGE OF RENNAISSANCE.
- (31-6)
- (DN-1) A Preface to PEIPER.
- (SR-8) ASL CROSSFIRE: KGP 7: The Bridge at Cheneux.
- (ST-7) BEACH BY BEACH: Strategy in BREAKOUT: NORMANDY.
- (ST-3) STUCK IN THE TURANIAN PLAIN AGAIN:
COMPUTER Conquerors in HISTORY OF THE WORLD.
- (ST-3) DESIGN ANALYSIS: Adding the Operational Dimension B (ACHTUNG SPITFIRE).
- (ST-3) DEATH IN THE AFTERNOON: Family Seating for TITAN: THE ARENA.
- (VN-1) ASL Scenario G42, The Youth's First Blood, France, 6/7/44.
- (VN-1) ASL Scenario G43, Kangaroo Hop, France, 9/17/44.
- (DN-2) ALEXANDER, 1801.
- (DN-2) FURY ON CHAMPLAIN.
- (DN-2) THE GREAT WAR AT SEA.
- (DN-1) TANK COMMANDER.
- (VC-3) SCORING PRINCESS RYAN: Optional Rules for PRINCESS RYAN'S STAR MARINES.
- (VC-3) OPERATION RESCUE: PANZER LEADER Situation 31-6.
- (VC-4) HISTORY OF THE WORLD with Personality.
- (G-2) The Gaming of History.
- (VN-1) SPORTS SPECIAL: Putting the H Back into Your Offense (STATIS-PRO
FOOTBALL).
- (32-1)
- (ST-1) Arachnid Strategy (STARSHIP TROOPERS - NEW).
- (SR-7) STARSHIP TROOPERS - NEW, Battle 6.
- (VC-1 + 1C) New Battles for STARSHIP TROOPER - NEW.
- (VN-2) No Guts, No Glory (PRINCESS RYAN'S STAR MARINES).
- (ST-3) FIGHT LIKE A MAN, NOT LIKE AN ORC:
Craft Your War Effort in WARCRAFT II.
- (DN-2) GOING FOR THE THROAT: The Nasties of TITAN: THE ARENA.
- (VN-4) ALONE IN OUTER SPACE: Solitare Variant for STELLAR CONQUEST.
- (VC-2 + 3C) Grand DUNE (9-Player).
- (VN-1) Contracting the Expansion (DUNE).
- (G-2) AT THE KIOSK: Swiss Elimination.
- (ST-4) Ten Tactics and Tips for HEROES OF MIGHT & MAGIC.
- (ST-2) RAIDERS AND RIVETS: Nuts-and-Bolts Tips for THE GREAT WAR AT SEA.
- (ST-5) BEACH BY BEACH: Strategy in BREAKOUT: NORMANDY,
Part 2: Gold, Juno, Sword.
- (DN-2) CRUSADER.
- (DN-1) AFRICA.
- (DN-4) WATERLOO MOODS: Monet's Haystacks and Monet St. Jean.
- (DN-1) Firing from the Hip: IMPERIALISM.
- (VN-2) ALIEN METAMORPHOSIS: Variant Rules for ALIENS.
- (32-2)
- (DN-8) SUCCESSORS - HISTORY IN A BOX: The Great
Funeral Contest.
- (VN-3) ALEXANDER'S LIEUTENANTS: Historical Initial Deals for SUCCESSORS.
- (VN-1) Zoroastrian Fates (SUCCESSORS).
- (DN-9) FORM, FUNCTION, TIME, AND SPACE: A Guide to the Monuments
of HISTORY OF THE WORLD.
- (VC-4 + 1C) The First Punic War (HANNIBAL: ROME VS. CARTHAGE).
- (VN-2) ROME STRIKES BACK: Two Short Scenarios for HANNIBAL.
- (VC-1 + 1C) HANNIBAL Seconds.
- (ST-3) ENFORCING YOUR PEACE: PAX IMPERIA: Eminent
Domain.
- (VC-1C) SUCCESSORS.
- (VN-1) ASL Scenario G44, Abandon Ship!, Belgium, 12/19/44.
- (VN-1) ASL Scenario G45, Halha River Bridge, Manchukuo, 7/8/39.
- (ST-3) A BRIDGE TOO FAR?: Tactical Advice for CLOSE COMBAT II.
- (ST-2) Playing the Odds in CIRCUS MAXIMUS.
- (ST-3) SCENARIO BRIEFING: G44: Abandon Ship (ADVANCED SQUAD LEADER).
- (VN-1) UP FRONT Tournament Rules.
- (SR-9) HISTORY OF THE WORLD.
- (32-3)
- (ST-3) CURTIS' VICTORY: Union Strategy for Pea Ridge in ACROSS FIVE APRILS.
- (ST-3) Civil War Battlefield Tactics in ACROSS FIVE APRILS.
- (ST-3) THE BATTLE HYMM OF THE REPUBLIC: Union
Strategy in THE CIVIL WAR.
- (ST-1) A Fabian Strategy for THE CIVIL WAR.
- (ST-2) The Initial Turn of THE CIVIL WAR.
- (ST-2) GLORY HALLELUJAH!: A Beginner's Strategy Guide for GMT's
GLORY.
- (ST-8) WHO SHUFFLED THIS DECK: Improving Your Skill
in ATLANTIC STORM.
- (SR-6) HISTORY OF THE WORLD, Part 2.
- (SR-9) SUCCESSORS: The Taking of Pella 1-2-3.
- (VN-1) ASL Scenario G46, Triumph Atop Taraldsvikfjell, Norway,
5/28/40.
- (VN-1) ASL Scenario W, The Defense of Luga, Russia, 7/19/41.
- (VC-4) SPORTS SPECIAL: DYO WRASSLIN'.
- (DN-2) ROSSYIA.
- (DN-2) SAM GRANT.
- (DN-3) LEUTHEN.
- (ST-3) CHESTNUTS OF IRON: The Defense of Luga (ADVANCED SQUAD LEADER).
- (VC-2) MARCH MADNESS - 1998 Women's Final Four Cards AND
1998 Men's Final Four Cards.
- (VC-1C) SUCCESSORS - New Crescent Faction and Faction Cards.
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