THE GENERAL (VOL. 8-12)
(Vol. 8-3; 10-1,2,5; 11-1,5,6; 12-1,2,3,4,5,6 = 13 Issues)
(Still need to check LETTERS sections.)
- (8-3)
- (VN-1) Greater LUFTWAFFE Realism.
- (ST-2) LUFTWAFFE - a Battle of Wits . . .
- (VN-1) Bologna-ANZIO Mini-Game #4.
- (ST-2) AFRIKA KORPS Thesis.
- (VN-2) Airborne PANZERBLITZ.
- (H-1) GUESS WHO . . . Likes to Spot 88's With Half-tracks? PANZERBLITZ.
- (VN-2) STALINGRAD Breakthrough.
- (ST-1) French Strategy - 1914.
- (G-1) The Organized Wargamer.
- (QA-1) BLITZKRIEG.
- (10-1)
- (DN-4) CAMPAIGN AT WATERLOO: Part IV, 18 June 1815,
WATERLOO.
- (ST-1) The Rest of the Alphabet (MIDWAY).
- (SR-2) D-DAY DEFENDED: Is it True What They Say About D-DAY?
A Look at the 1965 Version Based on Five Games.
- (VN-2) EXPERIMENTAL PANZERBLITZ: PANZERBLITZ Combat
- An Experimental Revision.
- (VN-3) Advanced BISMARK [Hit Record Missing].
- (SR-4) PANZERBLITZ: Situation 4.
- (G-3) DESIGN ANALYSIS: Comments of Scott Duncan.
- (H-1) Wargame Cartoons.
- (10-2)
- (DN-7) LUFTWAFFE Analysis.
- (DN-3) CAMPAIGN AT WATERLOO: Part IV, The Tactical
Game: The Pieces of WATERLOO.
- (VN-2) Advanced KRIEGSPIEL Theory.
- (DN-3) DESIGN ANALYSIS: (FRANCE, 1940).
- (SR-5) MIDWAY.
- (QA-1) BULGE.
- (QA-1) MIDWAY.
- (QA-1) D-DAY.
- (QA-1) A.K.
- (QA-1) KRIEGSPIEL.
- (QA-1) LUFTWAFFE.
- (H-1) Wargame Cartoons.
- (10-5)
- (DN-3) ANZIO: Portrait of a Game.
- (ST-8) Allied Strategy in ANZIO AND German Strategy in
ANZIO AND ANZIO Tactics.
- (DN-3) Behind the LUFTWAFFE Aerial Combat Table.
- (DN-3) BREAKING PAR: The Planes of RICHTOFEN'S WAR.
- (SR-4) AFIKA KORPS.
- (QA-1) ANZIO.
- (QA-1) AFRIKA KORPS.
- (QA-1) PANZERBLITZ.
- (H-1) Wargame Cartoons.
- (11-1)
- (VC-6 + 1C) D-DAY: Variation and Play.
- (ST-3) BEACH BY BEACH: Or, A Worried American Looks at Two
Atlantic Walls (D-DAY).
- (G-10) A Compendium of Playing Aides.
- (SR-7) PANZERBLITZ: Situation 6, Revised.
- (11-5)
- (VC-3 + 1C) WATERLOO - THE 1704 VERSION: The Unfought WATERLOO.
- (ST-5) A Decade With Das AFRIKA KORPS.
- (ST-3) RICHTHOFEN'S WAR Analysis.
- (ST-4) FORCE OR FINESSE: A Study of German Tactical Alternatives
in BATTLE OF THE BULGE.
- (DN-2) DESIGN ANALYSIS: The Hidden Side of the Combat Matrix.
- (ST-2) SARATOGA: A British Success (1776).
- (ST-2) The FRANCE '40 That Might Have Been.
- (SR-6) STALINGRAD.
- (ST-2) D-DAY: Airborne Operations.
- (VN-2) Experimental PANZERBLITZ.
- (G-2) Everything You've Wanted to Know About the Value of Intelligence,
But Were Too ORSA to Ask.
- (QA-1) ALEXANDER THE GREAT.
- (QA-1) THIRD REICH.
- (QA-1) 1776.
- (11-6)
- (DN-7) RICHTHOFEN'S WAR: A Fun Game.
- (DN-3) A SOLITARE VERSION: The Ketterling Aerial Torpedo
(RICHTHOFEN'S WAR).
- (VN-2) THREE MORE CAMPAIGN GAMES: The Campaigns of Jasta
II (RICHTHOFEN'S WAR).
- (DN-3) PROFESSIONAL RUSSIAN: PANZERBLITZ Notes of a Professional
Russian: The Combined Arms Offensive.
- (DN-7) STRATEGIC SIMULATION AND GAME DESIGN: With
a Game Development Addenda (Prados & Greenwood).
- (VN-1) WATERLOO Playing Aid.
- (SR-6) THIRD REICH, Demonstration.
- (ST-1) 1776 Operations.
- (QA-1) ALEXANDER THE GREAT.
- (QA-1) AFRIKA KORPS.
- (QA-1) FRANCE '40.
- (QA-1) MIDWAY.
- (QA-1) D-DAY.
- (12-1)
- (DN-9) 1776: A Colonial Overview.
- (ST-2) Didactic CHANCELLORSVILLE.
- (G-2) 1981: A Soviet Image of Future War.
- (VN-1) Battle for Berlin (PANZERBLITZ AND PANZER LEADER).
- (DN-2) WHAT YOU ALWAYS NEEDED TO KNOW ABOUT PANZER LEADER:
(But You Thought You Already Knew From Playing Panzerblitz).
- (VN-2) The Turk Connection (STALINGRAD).
- (SR-8) ANZIO.
- (QA-1) THIRD REICH.
- (QA-1) PANZERBLITZ.
- (QA-1) AFRIKA KORPS.
- (H-1) Cartoons.
- (12-2)
- (G-2) Tobruk 1942.
- (DN-6) DESIGNER'S NOTES: Weapons Effectiveness AND The
Pieces of TOBRUK.
- (VN-2) The Firefights (TOBRUK).
- (VC-5 + 1C) BULGE 1940.
- (VC-2 +1C) SURFACE RAIDERS: BLITZKRIEG Naval Power.
- (SR-6) PANZERBLITZ: Situation 4.
- (VN-2) DESIGN ANALYSIS: The Fallacy of PANZERBUSH.
- (ST-2) WHICH CITY FIRST?: STALINGRAD: Emphasis on
Advanced Planning.
- (QA-1) ANZIO.
- (QA-1) D-DAY.
- (QA-1) JUTLAND.
- (H-1) Wargame Cartoons.
- (12-3)
- (VD-6 + 1C) PROBABLE POSSIBILITIES: What Could Have Been at JUTLAND.
- (DN-4) A STILL CLOSER LOOK AT DOGGER BANKS:
Dogger Banks And Its Impact on JUTLAND.
- (G-2) Mathematical LOS Determination.
- (DN-2) CHANCELLORSVILLE: First And Foremost, A Game-Player's
Game.
- (SR-8) WATERLOO.
- (VN-1) WITHOUT AMERICA: Four THIRD REICH Variants
on a Theme.
- (QA-1) PANZER LEADER.
- (H-1) Cartoons.
- (12-4)
- (VC-4 + 1C) THE BATTLE OF THE HYDASPES: The Army
of ALEXANDER THE GREAT.
- (VN-4) STARTING STALINGRAD IN 1942: A Variant of the
Middle Game of STALINGRAD.
- (PBM-4) PBM THE HARD WAY: Special Play-By-Mail Instructions
for THIRD REICH, BLITZKRIEG, & PANZER LEADER.
- (VN-3) 3-D PANZERBLITZ: A Boardgame for Miniatures.
- (DN-3) Back to Nuts And Bolts (MIDWAY).
- (VN-3) COMMAND CONTROL IN 1776: Reasons
And Alternatives.
- (ST-3) The FRANCE '40 That Might Have Been.
- (SR-5) AFRIKA KORPS.
- (G-2) A STUDY OF WARGAMERS: An Amateur Sociologist Studies
the Wargaming Subculture.
- (G-3) Calculated Victory.
- (DN-2) THE REST OF THE BATTLE: Artillery in PANZER LEADER.
- (LTR) Surface Raider Revisited (BLITZKRIEG).
- (QA-1) PANZER LEADER.
- (QA-1) BASKETBALL STRATEGY.
- (12-5)
- (DN-12) PANZERBLITZ hex by hex.
- (ST-3) THE PALEVED GAMBIT: A New British Gambit for AFRIKA KORPS.
- (ST-3) STRATEGIC ALTERNATIVES: The Rise and (Sometimes!) Decline
of the THIRD REICH.
- (G-2) DESIGN ANALYSIS: Practical Matrix.
- (SR-7) ANZIO.
- (VN-1) The Rest of BLITZKRIEG.
- (QA-1) PANZER LEADER.
- (12-6)
- (DN & VN-12) Four Roads to Richmond (CHANCELLORSVILLE).
- (ST-1) STALINGRAD SCENARIO STRATEGY: "Starting STALINGRAD
in 1942" . . . a Tactical Analysis.
- (VN-2) WEATHER OR NOT? The Addition of Weather Rules to PANZERBLITZ
and PANZER LEADER.
- (G-2) DESIGN ANALYSIS: Average Losses: Controlling the Luck Factor.
- (SR-7) WOODEN SHIPS & IRON MEN: "Buy
Your Own Scenario" - 70 pts each, French vs. British.
- (QA-1) PANZER LEADER.
- (H-1) Wargame Cartoons.
[BACK TO LIBRARY.]